search for: breakc

Displaying 5 results from an estimated 5 matches for "breakc".

Did you mean: break
2016 May 27
0
Wine release 1.9.11
...matched with outputs. d3d10core/tests: Add test showing that inputs aren't matched with outputs. wined3d: Ignore flags for conditional SM 1-3 instructions explicitly. wined3d: Clean up SM1 frontend. wined3d: Handle SM4 if instruction modifiers. wined3d: Handle SM4 breakc instruction modifiers. d3d11/tests: Add test for SM4 if instruction. d3d10core/tests: Add test for SM4 if instruction. d3d11/tests: Add test for SM4 breakc instruction. d3d10core/tests: Add test for SM4 breakc instruction. wined3d: Simplify match_apple(). wined3d...
2017 Jun 11
0
[RFC 4/9] tgsi: populate precise
...rc_param(tx, &tx->insn.src[1]); - ureg_insn(tx->ureg, cmp_op, &tmp, 1, src, 2); + ureg_insn(tx->ureg, cmp_op, &tmp, 1, src, 2, 0); ureg_IF(tx->ureg, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), tx_cond(tx)); return D3D_OK; } @@ -1897,7 +1897,7 @@ DECL_SPECIAL(BREAKC) struct ureg_dst tmp = ureg_writemask(tx_scratch(tx), TGSI_WRITEMASK_X); src[0] = tx_src_param(tx, &tx->insn.src[0]); src[1] = tx_src_param(tx, &tx->insn.src[1]); - ureg_insn(tx->ureg, cmp_op, &tmp, 1, src, 2); + ureg_insn(tx->ureg, cmp_op, &tmp, 1,...
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise modifiers on variables inside Nouveau. This series add precise/invariant handling to TGSI, which can be then used by drivers to disable certain unsafe optimisations which may otherwise alter calculations, which depend on having the same result across shaders. This series fixes this bug in Tomb Raider and one CTS test
2009 Jun 19
0
Wine release 1.1.24
...st opengl 3.1 extensions and don't export opengl32 1.2 functions. opengl32: Get rid of glext.h. wgl: Get rid of glXQueryDrawable because officially it only works on GLXDrawables. Stefan Doesinger (20): wined3d: Unroll loops in ARB if needed. wined3d: Implement break and breakc. wined3d: Implement IFC in ARB. wined3d: Use flags instead of bools to control shader_hw_sample. wined3d: Implement texldd in ARB. wined3d: Implement texldl in ARB. wined3d: Implement vpos and vface. wined3d: Use bitfields for reg_maps uses* members. d3d9:...
2010 Jan 08
0
Wine release 1.1.36
...allocation in AVIFILE_AddFrame(). avifil32: Don't leak the buffer on HeapReAlloc() failure in AVIFILE_AddFrame(). avifil32: Don't leak the buffer on HeapReAlloc() failure in AVISaveOptionsFmtChoose(). wined3d: Recognize the SM4 ige opcode. wined3d: Recognize the SM4 breakc opcode. wined3d: Recognize the SM4 emit opcode. wined3d: Recognize the SM4 iadd opcode. wined3d: Recognize the SM4 lt opcode. wined3d: Recognize the SM4 if opcode. wined3d: Recognize the SM4 break opcode. wined3d: Recognize the SM4 endif opcode. wined3d: Re...