Displaying 2 results from an estimated 2 matches for "breakaddr".
2014 Nov 01
1
Tesla branch limits?
...i?id=78161 -- I've
traced both the nouveau-generated shader code and the nvidia-generated
shader code. Outside of the nvidia-generated code being a lot more
efficient (you guys clearly have better flow analysis), I can't see
any significant differences. I've tried playing with not using
breakaddr/break instructions, not using conditional breaks, etc. I
believe one of those attempts ended up producing slightly different
results (visually), but I suspect it was just due to a change in the
number of branches.
We are aware that there is a call limit (method 0x1290), which we
don't end up s...
2014 May 01
13
[Bug 78161] New: [NV96] Artifacts in output of fragment program containing not unrolled loops with conditional break
https://bugs.freedesktop.org/show_bug.cgi?id=78161
Priority: medium
Bug ID: 78161
Assignee: nouveau at lists.freedesktop.org
Summary: [NV96] Artifacts in output of fragment program
containing not unrolled loops with conditional break
Severity: normal
Classification: Unclassified
OS: Linux (All)