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2007 Feb 06
2
state of blur plugin
I forgot to give everyone an update on this. The blur plugin is in a reasonable state now. It requires an OpenGL implementation with an accelerated CopyTexSubImage2D path for usable performance and that's likely not going to change sometime soon. One major performance improvement can still be made, which allow us to avoid the CopyTexSubImage2D path whenever the area behind a blurred region is