Displaying 4 results from an estimated 4 matches for "blooii".
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bloois
2005 Sep 18
2
How does the jitter buffer "catch up"?
> (PS, if you do use threads, protect speex_jitter_put/get with a mutex
> (CRITICAL_SECTION I believe they're called in Win32Speak) -- calling put
> and get at the exact same time from different threads leads to "features")
I've never tested this, but I designed the jitter buffer to work from
two threads even without using a mutex. This would work as long as there
is
2005 Sep 18
3
How does the jitter buffer "catch up"?
...y to
> > get better quality than just putting zeros.
>
> Actually, I oversimplified a bit. I check if valid_bits has been zero for
> the last 4 frames or more, because once you interpolate more than 100ms
> from the last known state, you end up with some weird
> blipp-blopp-blooiiing sound. Actually it reminds me of the ambient sound
> of weird aliens in bad 50s scifi movies. At that point, silence is much
> better :)
Then it would be a problem with the packet loss concealment. It's
actually decreasing the level of the interpolated audio with time. Maybe
it'...
2005 Sep 18
0
How does the jitter buffer "catch up"?
...nterpolating a frame is exactly to
> get better quality than just putting zeros.
Actually, I oversimplified a bit. I check if valid_bits has been zero for
the last 4 frames or more, because once you interpolate more than 100ms
from the last known state, you end up with some weird
blipp-blopp-blooiiing sound. Actually it reminds me of the ambient sound
of weird aliens in bad 50s scifi movies. At that point, silence is much
better :)
2005 Sep 18
0
How does the jitter buffer "catch up"?
...et better quality than just putting zeros.
>>
>> Actually, I oversimplified a bit. I check if valid_bits has been zero for
>> the last 4 frames or more, because once you interpolate more than 100ms
>> from the last known state, you end up with some weird
>> blipp-blopp-blooiiing sound. Actually it reminds me of the ambient sound
>> of weird aliens in bad 50s scifi movies. At that point, silence is much
>> better :)
>
> Then it would be a problem with the packet loss concealment. It's
> actually decreasing the level of the interpolated audio with...