Displaying 6 results from an estimated 6 matches for "blipp".
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flipp
2005 Sep 18
2
How does the jitter buffer "catch up"?
> (PS, if you do use threads, protect speex_jitter_put/get with a mutex
> (CRITICAL_SECTION I believe they're called in Win32Speak) -- calling put
> and get at the exact same time from different threads leads to "features")
I've never tested this, but I designed the jitter buffer to work from
two threads even without using a mutex. This would work as long as there
is
2005 Sep 18
3
How does the jitter buffer "catch up"?
...me is exactly to
> > get better quality than just putting zeros.
>
> Actually, I oversimplified a bit. I check if valid_bits has been zero for
> the last 4 frames or more, because once you interpolate more than 100ms
> from the last known state, you end up with some weird
> blipp-blopp-blooiiing sound. Actually it reminds me of the ambient sound
> of weird aliens in bad 50s scifi movies. At that point, silence is much
> better :)
Then it would be a problem with the packet loss concealment. It's
actually decreasing the level of the interpolated audio with time....
2005 Sep 18
0
How does the jitter buffer "catch up"?
...he idea of interpolating a frame is exactly to
> get better quality than just putting zeros.
Actually, I oversimplified a bit. I check if valid_bits has been zero for
the last 4 frames or more, because once you interpolate more than 100ms
from the last known state, you end up with some weird
blipp-blopp-blooiiing sound. Actually it reminds me of the ambient sound
of weird aliens in bad 50s scifi movies. At that point, silence is much
better :)
2002 Mar 27
1
high quality samples
Hi,
does anybody know where I can find high quality samples that are in
the public domain? It's a plus if they're samples that many codecs
have problems with, because I want to use them for a blind test.
Thanks.
--
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2005 Sep 18
0
How does the jitter buffer "catch up"?
...t;>> get better quality than just putting zeros.
>>
>> Actually, I oversimplified a bit. I check if valid_bits has been zero for
>> the last 4 frames or more, because once you interpolate more than 100ms
>> from the last known state, you end up with some weird
>> blipp-blopp-blooiiing sound. Actually it reminds me of the ambient sound
>> of weird aliens in bad 50s scifi movies. At that point, silence is much
>> better :)
>
> Then it would be a problem with the packet loss concealment. It's
> actually decreasing the level of the interpolat...
2001 Feb 06
2
music e-commerce using vorbis
Hi,
I am the CTO of an online e-commerce site selling signed underground
music. We're just about to begin with mp3 distribution by download. I have
looked into Ogg Vorbis, and it is interesting for us to both avoid the mp3
patent stuff (what's the legal status of Fraunhofer looking into any
possible patent infringements by Ogg?), and WMA. However, I still don't
think Ogg Vorbis is