Displaying 4 results from an estimated 4 matches for "bhook".
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2002 Jan 06
2
More OS X issues
Well, I've "fixed" two problems so far with getting things built on OS
X.  If whoever did the OS X work is reading this, feel free to tell me
where/how I've screwed up =)
The first problem is that it couldn't find MacTypes.h in the path.
MacTypes.h is simply a one line file that includes
<CoreServices/CoreServices.h>, so I just replaced the MacTypes.h with
that.
In
2001 Sep 25
2
Controlling
More newbie questions, please bear with me =)
I've got my high level code pretty well structured, and I'm now trying
to decode vorbis streams on the fly using the ov_open_callbacks()
routines.  I can't seem to figure out how to tell it what output format
I want -- is this possible?  For example, I would like to be able to
specify number of channels output (e.g. stereo vs. sum-to-mono
2001 Sep 25
2
Couple more problems (ov_open_callbacks)
I'm in the final throes of debugging (hopefully) and the last thing I'm
trying to do is figure out why I'm getting static instead of usable
data.  I have a verified Ogg file (it plays fine in WMA); I've visibly
inspected the info struct and it matches my output format; I've verified
my audio playback code by using a generated sine wave (sounds correct).
So that leads to a
2001 Sep 25
3
[Newbie] getting up to speed
I've just started looking into using Ogg Vorbis for our streaming audio
needs.  We're doing games for MacOS, OS X and Win32.
So far, after wading through the docs and sample code, I think I have a
reasonably solid idea of how it all works.  Now some questions:
- currently my code is architected with a separate audio thread
responsible for decoding chunks of compressed audio on demand