Displaying 7 results from an estimated 7 matches for "bg1".
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b1
2007 Oct 16
3
Controller iterating through returned records and appending to each
...legoals.empty? ? "-" :
e.billablegoals.select { |bg| bg.effective_date <= Date.today }[0].goal }
end
Spec:
require File.dirname(__FILE__) + ''/../spec_helper.rb''
describe ManagementController, "GET /management/employee_report" do
before(:each) do
@bg1 = mock_model(Billablegoal, :effective_date => Date.today-3.months,
:goal => 50)
@bg2 = mock_model(Billablegoal, :effective_date => Date.today + 1.month,
:goal => 75)
@mock_employee = mock_model(Employee, :billablegoals => stub(Array,
:select => [@bg1], :empty? => false)...
2011 Nov 21
6
Scatter plot - using colour to group points?
...TEMP3[,"TIME"], y = TEMP3[,"TEMP"], type = "p", col =
TEMP3[,"SITE"], pch = 3, main = "Temperature changes", xlab = "Date", ylab =
"Temberature[C]")
I managed to use col = TEMP3["SITE"] to plot the two different sites( BG1
and EA7) in different colours, but I am struggling to change the colours.
I wanted to up a colour scheme to match the site, so tried
BG1 <- "blue"
EA7 <- "green"
before the plot function, but the graphic just came out with red and black
as before.
There are other da...
2011 Apr 28
2
Crash in Baldur's Gate - TotSC : can someone reproduce?
Hi,
I run into a consistent crash in the GOG.com version of ToTSC (latest
patched version).
Specifically when entering house 6 as shown on
http://www.forgottenwars.com/bg1/maps/x_0700.jpg
Config: Ubuntu 10.10 x64, nVidia driver 270.41.03 kernel 2.6.38, wine 1.3.18
Can someone please check if they're also affected (or not)? I can
provide a save game if necessary.
Thanks in advance,
FD
2011 Jul 14
1
plotting x y z data from an irregular grid
...is what the 'data' looks like:
head(data)
X SiteCode Latitude Longitude p perc_per_year
perc_per_year_lower
1 1 A30 51.37357 -0.29172504 0.369164267 -0.4781589
-1.390382
2 2 BB1 51.68299 -0.03254972 0.005546354 -3.1810064
-5.665312
3 3 BG1 51.56375 0.17789100 0.000405606 -3.2260763
-5.344999
4 4 BG2 51.52939 0.13285700 0.434756172 -5.1558318
-22.123800
5 5 BH1 50.82334 -0.13724510 0.183375348 -0.8735160
-2.240289
6 6 BH2 50.82785 -0.17051300 0.002702969 -2.1443157
-3...
2001 Feb 20
3
wine + games: Deux + Baldur 1 and 2
Hi all !
First, my apologies if this subject has already been discussed but the archives lack a
"search" feature, so I've browsed a bit but not a lot before 2001.
I browsed the winehq and I found some people have been able to use wine on Deux Ex, and
Baldur 1 and 2. I installed the games with windows (they worked fine) and then tried running
them with wine under linux (debian
2009 Aug 28
64
[PATCH 2/2] graphics passthrough with VT-d
This patch supports basic gfx passthrough on QEMU:
- disable emulated VGA adpater if there is passthroughed gfx
- register/unregister legacy VGA I/O ports and MMIOs for passthroughed gfx
Signed-off-by: Ben Lin <ben.y.lin@intel.com>
Signed-off-by: Weidong Han <weidong.han@intel.com>
_______________________________________________
Xen-devel mailing list
2008 Jun 30
4
Rebuild of kernel 2.6.9-67.0.20.EL failure
Hello list.
I'm trying to rebuild the 2.6.9.67.0.20.EL kernel, but it fails even without
modifications.
How did I try it?
Created a (non-root) build environment (not a mock )
Installed the kernel.scr.rpm and did a
rpmbuild -ba --target=`uname -m` kernel-2.6.spec 2> prep-err.log | tee
prep-out.log
The build failed at the end:
Processing files: kernel-xenU-devel-2.6.9-67.0.20.EL
Checking