search for: bemasc

Displaying 19 results from an estimated 19 matches for "bemasc".

2013 Mar 19
2
Min and max cutoff frequency
Maybe Monty will make a video about it one day and we will all understand it. ;-) Silvia. On Tue, Mar 19, 2013 at 3:22 PM, Benjamin Schwartz <ben at bemasc.net> wrote: > Presuming that you are asking regarding the Ogg Vorbis audio format, the > correct answer is: there is no minimum or maximum cutoff frequency. Vorbis > can code all frequencies from DC to Nyquist. What Vorbis will actually do > is extremely complex, extremely nonline...
2013 Mar 19
0
Min and max cutoff frequency
Oh, I will be very happy if I could see this video! Thank you very much Silvia. Kind regards, Fernando ________________________________ De: Silvia Pfeiffer <silvia at silvia-pfeiffer.de> Para: Benjamin Schwartz <ben at bemasc.net> CC: Fernando Alberto Marengo Rodriguez <fmarengorodriguez at yahoo.com.ar>; "ogg-dev at xiph.org" <ogg-dev at xiph.org>; Sergio Castells <canistells77 at hotmail.com> Enviado: martes, 19 de marzo de 2013 5:09 Asunto: Re: [ogg-dev] Min and max cutoff frequency...
2010 Jun 11
2
Skeleton 4.0 final draft
On 06/10/2010 08:16 PM, Chris Pearce wrote: > I have no plans to change the 'index' packet format further. I have proposed an alternative formulation of the index packet at http://github.com/bemasc/OggIndex/blob/master/Proposed-modified-spec.txt That repository also contains a working implementation of the alternative formulation. I have reviewed the details with Chris extensively. I believe that this formulation (which I have dubbed "Skeleton A-mod" in an effort to avoid confusi...
2010 Jun 11
0
Skeleton 4.0 final draft
On 11/06/2010 1:06 p.m., Benjamin M. Schwartz wrote: > On 06/10/2010 08:16 PM, Chris Pearce wrote: >> I have no plans to change the 'index' packet format further. > I have proposed an alternative formulation of the index packet at > > http://github.com/bemasc/OggIndex/blob/master/Proposed-modified-spec.txt > > That repository also contains a working implementation of the alternative > formulation. I have reviewed the details with Chris extensively. > I looked at Benjamin's proposal, it does indeed produce much better compression. Howe...
2013 Mar 06
0
can you suggest on extending ogg as short-clip container and the make of its tool?
Quoting "Benjamin Schwartz" <ben at bemasc.net>: > > I'm not sure how you reached this conclusion, but I think you should > revisit it. I think everyone, including you, will be a lot happier if you > store each sound effect clip in its own file. This is a common practice > for sound effects and samples in ogg. No it...
2013 Mar 21
0
Min and max cutoff frequency
...k you very much and best regards, Fernando ________________________________ De: Monty Montgomery <monty at xiph.org> Para: Fernando Alberto Marengo Rodriguez <fmarengorodriguez at yahoo.com.ar> CC: Silvia Pfeiffer <silvia at silvia-pfeiffer.de>; Benjamin Schwartz <ben at bemasc.net>; "ogg-dev at xiph.org" <ogg-dev at xiph.org>; Sergio Castells <canistells77 at hotmail.com> Enviado: jueves, 21 de marzo de 2013 12:08 Asunto: Re: [ogg-dev] Min and max cutoff frequency > Presuming that you are asking regarding the Ogg Vorbis audio format, the &g...
2013 Jul 08
2
Request for MDCT theoretical reference
Dear Experts, Can anybody please direct me to proper MDCT theory reference which will help me understand the code better? I'm trying to optimize MDCT for a embedded platform. So need good understanding about theory behind & implementation. Thanks in advance for your time. Warm Regards, Mahantesh -------------- next part -------------- An HTML attachment was scrubbed... URL:
2013 Mar 06
1
can you suggest on extending ogg as short-clip container and the make of its tool?
On Tue, Mar 5, 2013 at 7:43 PM, <gildororonar at mail-on.us> wrote: > very short context clips, most of them less than one > second, only chokes file systems. > I'm not sure how you reached this conclusion, but I think you should revisit it. I think everyone, including you, will be a lot happier if you store each sound effect clip in its own file. This is a common practice
2013 Mar 21
2
Min and max cutoff frequency
> Presuming that you are asking regarding the Ogg Vorbis audio format, the > correct answer is: there is no minimum or maximum cutoff frequency. Vorbis > can code all frequencies from DC to Nyquist. What Vorbis will actually do > is extremely complex, extremely nonlinear, and highly dependent on bitrate. > If you are in the mentality of linear time-invariant filters, you will
2013 Mar 18
2
Min and max cutoff frequency
Dear list, Could you please tell me the values of the minimum and maximum cutoff frequencies for each coding version of the 44.1 kHz sampled data? For instance, are the values fmin=100 Hz and fmax=12 kHz valid? Thank you very much in advance. Kind regards, ? Fernando A. Marengo Rodriguez, PhD Post-doctoral fellow on Acoustics and Beamforming -- Laboratory of Noise and Vibration (LVA) Federal
2010 Jun 02
3
Fwd: Skeleton 4.0 draft, help with Dirac fields please!
On 31 May 2010 20:51, Chris Pearce <chris at pearce.org.nz> wrote: > Ok, thanks Silvia. I'll keep working on OggIndex/Skeleton 4.0 without > the new granulepos fields, and if they're ready in time I'll include > them, otherwise they can wait until Skeleton 4.x. I was waiting for Monty so summarize his ideas too, but from the irc discussion, it sounds like the extra
2013 Mar 06
2
can you suggest on extending ogg as short-clip container and the make of its tool?
Hello. I am thinking of developing a tool for computer game makers, enabling them using an ogg file to hold a collection of very short context audio clips. I am looking for suggestion on usefulness of the tool once it is made, and its design. By "very short context audio" I mean the audio clips that usually is the response to a mouse-click or key press. e.g. a clicking sound, a
2013 Mar 07
3
can you suggest on extending ogg as short-clip container and the make of its tool?
On 6 March 2013 18:26, <gildororonar at mail-on.us> wrote: > > Quoting "Benjamin Schwartz" <ben at bemasc.net>: >> >> I'm not sure how you reached this conclusion, but I think you should >> revisit it. I think everyone, including you, will be a lot happier if you >> store each sound effect clip in its own file. This is a common practice >> for sound effects and sa...
2013 Mar 10
1
liboggz patch for better 64-bit support
This patch should improve support for large files in liboggz and oggz-tools on Windows. I'm not hugely confident about this patch, since I'm not set up for actual testing under Windows, but I was at least able to resolve issues with merging large files under Wine. --Ben -------------- next part -------------- An HTML attachment was scrubbed... URL:
2013 Mar 19
0
Min and max cutoff frequency
Presuming that you are asking regarding the Ogg Vorbis audio format, the correct answer is: there is no minimum or maximum cutoff frequency. Vorbis can code all frequencies from DC to Nyquist. What Vorbis will actually do is extremely complex, extremely nonlinear, and highly dependent on bitrate. If you are in the mentality of linear time-invariant filters, you will never be able to understand
2013 Jul 11
0
Request for MDCT theoretical reference
http://en.wikipedia.org/wiki/Modified_discrete_cosine_transform is an OK place to start. On Mon, Jul 8, 2013 at 7:33 AM, Mahantesh Belakhindi <girishec28 at gmail.com>wrote: > Dear Experts, > > Can anybody please direct me to proper MDCT theory reference which will > help me understand the code better? > > I'm trying to optimize MDCT for a embedded platform. So need
2013 Oct 05
0
OPUS implementation with FPGA
I'm not aware of an FPGA implementations yet. You could be the first! An encoder implementation would be much easier, because there are almost no rules about encoders. An encoder is free to behave any way it wants, so you could implement a very small subset of Opus and still have a compliant (and useful) encoder. A decoder implementation would be much harder, because decoders are required
2013 Nov 10
0
Questions Regarding Opus Test Vectors
On Sun, Nov 10, 2013 at 10:41 AM, Wang, Chris <cwang at sonusnet.com> wrote: > I downloaded test vectors from opus-codec.org site. The site indicated > that the test files are intended for verifying that the Opus decoders are > operating properly. I assume I could also use them to verify my encoder > implementation, right? For example, use testvector01.dec as input to my
2014 Jan 17
4
Opus in WebM
Yes, it's basically an intrinsic aspect of the mathematics. If you seek into the middle of an Opus stream, that's about how long it takes before the audio converges to be correct. On Jan 17, 2014 2:13 PM, "Brendan Bolles" <brendan at fnordware.com> wrote: > On Jan 7, 2014, at 11:11 AM, Brendan Bolles wrote: > > > The closest thing to a standards document for