search for: behoviour

Displaying 9 results from an estimated 9 matches for "behoviour".

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2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...ers. While the shadow buffer remains in system >> memory permanently, the respective buffer object will only be mapped briefly >> during updates from the shadow buffer. Hence, the driver can relocate he >> buffer object among memory regions as needed. >> >> The default behoviour for DRM client buffers is still to be permanently >> mapped. >> >> The patch set converts ast and mgag200 to generic framebuffer emulation >> and removes a large amount of framebuffer code from these drivers. For >> bochs, a problem was reported where the driver could...
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...ers. While the shadow buffer remains in system >> memory permanently, the respective buffer object will only be mapped briefly >> during updates from the shadow buffer. Hence, the driver can relocate he >> buffer object among memory regions as needed. >> >> The default behoviour for DRM client buffers is still to be permanently >> mapped. >> >> The patch set converts ast and mgag200 to generic framebuffer emulation >> and removes a large amount of framebuffer code from these drivers. For >> bochs, a problem was reported where the driver could...
2019 Jul 03
0
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...on with shadow buffers. While the shadow buffer remains in system > memory permanently, the respective buffer object will only be mapped briefly > during updates from the shadow buffer. Hence, the driver can relocate he > buffer object among memory regions as needed. > > The default behoviour for DRM client buffers is still to be permanently > mapped. > > The patch set converts ast and mgag200 to generic framebuffer emulation > and removes a large amount of framebuffer code from these drivers. For > bochs, a problem was reported where the driver could not display the con...
2019 Jul 04
0
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...gt;> memory permanently, the respective buffer object will only be mapped briefly >>>>> during updates from the shadow buffer. Hence, the driver can relocate he >>>>> buffer object among memory regions as needed. >>>>> >>>>> The default behoviour for DRM client buffers is still to be permanently >>>>> mapped. >>>>> >>>>> The patch set converts ast and mgag200 to generic framebuffer emulation >>>>> and removes a large amount of framebuffer code from these drivers. For >>>&g...
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...system >>>> memory permanently, the respective buffer object will only be mapped briefly >>>> during updates from the shadow buffer. Hence, the driver can relocate he >>>> buffer object among memory regions as needed. >>>> >>>> The default behoviour for DRM client buffers is still to be permanently >>>> mapped. >>>> >>>> The patch set converts ast and mgag200 to generic framebuffer emulation >>>> and removes a large amount of framebuffer code from these drivers. For >>>> bochs, a prob...
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...system >>>> memory permanently, the respective buffer object will only be mapped briefly >>>> during updates from the shadow buffer. Hence, the driver can relocate he >>>> buffer object among memory regions as needed. >>>> >>>> The default behoviour for DRM client buffers is still to be permanently >>>> mapped. >>>> >>>> The patch set converts ast and mgag200 to generic framebuffer emulation >>>> and removes a large amount of framebuffer code from these drivers. For >>>> bochs, a prob...
2019 Jul 04
0
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...w buffer remains in system >>> memory permanently, the respective buffer object will only be mapped briefly >>> during updates from the shadow buffer. Hence, the driver can relocate he >>> buffer object among memory regions as needed. >>> >>> The default behoviour for DRM client buffers is still to be permanently >>> mapped. >>> >>> The patch set converts ast and mgag200 to generic framebuffer emulation >>> and removes a large amount of framebuffer code from these drivers. For >>> bochs, a problem was reported whe...
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...s for framebuffer emulation with shadow buffers. While the shadow buffer remains in system memory permanently, the respective buffer object will only be mapped briefly during updates from the shadow buffer. Hence, the driver can relocate he buffer object among memory regions as needed. The default behoviour for DRM client buffers is still to be permanently mapped. The patch set converts ast and mgag200 to generic framebuffer emulation and removes a large amount of framebuffer code from these drivers. For bochs, a problem was reported where the driver could not display the console because it was pinne...
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
...s for framebuffer emulation with shadow buffers. While the shadow buffer remains in system memory permanently, the respective buffer object will only be mapped briefly during updates from the shadow buffer. Hence, the driver can relocate he buffer object among memory regions as needed. The default behoviour for DRM client buffers is still to be permanently mapped. The patch set converts ast and mgag200 to generic framebuffer emulation and removes a large amount of framebuffer code from these drivers. For bochs, a problem was reported where the driver could not display the console because it was pinne...