search for: begin_ni04

Displaying 5 results from an estimated 5 matches for "begin_ni04".

2015 Oct 10
3
[PATCH] nv50, nvc0: don't base decisions on available pushbuf space
...= MIN2(MIN2(nr - 3, words), NV04_PFIFO_MAX_PACKET_LEN); + unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN); + PUSH_SPACE(push, nr + 3); BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); PUSH_DATA (push, (start << 8) | b); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr); diff --git a/src/gallium/drivers/nouveau/nv50/nv50_transfer.c b/src/gallium/drivers/nouveau/nv50/nv50_transfer.c index be51407..9a3fd1e 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_transfer.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_transfer.c @@ -187,14 +18...
2015 Oct 10
2
[PATCH] nv50, nvc0: don't base decisions on available pushbuf space
...t to find out. They were in the same batch before. And this batch stuff is what was causing the M2MF errors I was seeing earlier. > > >> BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); >> PUSH_DATA (push, (start << 8) | b); >> BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr); >> diff --git a/src/gallium/drivers/nouveau/nv50/nv50_transfer.c >> b/src/gallium/drivers/nouveau/nv50/nv50_transfer.c >> index be51407..9a3fd1e 100644 >> --- a/src/gallium/drivers/nouveau/nv50/nv50_transfer.c >> +++ b/src/gallium/driver...
2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...t *nv50, int s) } if (nv50->num_textures[s]) { BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); - PUSH_DATA (push, (NV50_CB_AUX_TEX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX); + PUSH_DATA (push, ((NV50_CB_AUX_TEX_MS_OFFSET + 16 * s * 2 * 4) << (8 - 2)) | NV50_CB_AUX); BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2); for (i = 0; i < nv50->num_textures[s]; i++) { struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]); -- 1.8.5.5
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2016 Jun 05
0
[RFC PATCH] nouveau: add locking
...gt;push_mutex); } static void @@ -107,6 +111,7 @@ nv50_emit_string_marker(struct pipe_context *pipe, const char *str, int len) data_words = string_words; else data_words = string_words + !!(len & 3); + pipe_mutex_lock(nouveau_context(pipe)->screen->push_mutex); BEGIN_NI04(push, SUBC_3D(NV04_GRAPH_NOP), data_words); if (string_words) PUSH_DATAp(push, str, string_words); @@ -115,6 +120,7 @@ nv50_emit_string_marker(struct pipe_context *pipe, const char *str, int len) memcpy(&data, &str[string_words * 4], len & 3); PUSH_DATA (push, d...