search for: bcols

Displaying 7 results from an estimated 7 matches for "bcols".

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2009 Jun 21
0
[PATCH] nv50: add support for two-sided lighting
--- src/gallium/drivers/nv50/nv50_context.h | 1 + src/gallium/drivers/nv50/nv50_program.c | 171 ++++++++++++++++++------ src/gallium/drivers/nv50/nv50_program.h | 1 + src/gallium/drivers/nv50/nv50_state_validate.c | 3 + 4 files changed, 138 insertions(+), 38 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_context.h
2017 May 18
2
Computing loop trip counts with Scalar evolution
...I tried to get the trip count of a loop with Scalar evolution. I got inspired from http://stackoverflow.com/questions/13834364/how-to-get-loop-bounds-in-llvm . However the analysis described there doesn't work well for the second inner loop of thes function below (although if we declare Bcols a short it works well): void MatMul(int Arows, int Acols, int Brows, int Bcols) { short i, j, k; for (i = 0; i < Arows; ++i) { for (j = 0; j < Bcols; ++j) { C[i][j] = 0; for (k = 0; k < Acols; ++k) { C[i][j] += A[...
2009 Sep 12
0
[PATCH 09/13] nv50: move allocation of pc regs
Make use of tgsi_shader_info to determine how many nv50_regs we need to allocate, if program uses KIL, or writes DEPR. --- src/gallium/drivers/nv50/nv50_program.c | 284 ++++++++++++++----------------- 1 files changed, 129 insertions(+), 155 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c index e2adeca..c8157f1 100644 ---
2014 Jun 13
2
no x label using axis.Date
I have tried multiple different methods to figure out how to get a date axis of my preference (start date of each month). Any assistance would be appreciated. The below section is not producing a date axis: plot(totaldays$totaldays,totaldays$y,type="n",ylim=c(0,Emax),xaxt="n") *xlabels<-(strptime(totaldays$totaldays,"%Y-%m-%d",tz=""))
2009 May 06
2
nv50: shader generation patches
Hi ! I've been trying to improve NV50 shader generation a bit the last couple of weeks, so here is what I've produced. I don't know if it's usable for you or just a pile of horrible hacks, but at least it makes some mesa demos render more correcly, p.e. the teapot (aside from mip-mapping issues of the floor texture), arbfplight, and I think the gears also didn't appear as they
2009 Sep 12
0
[PATCH 10/13] nv50: proper linkage between VP and FP
This moves construction of the mapping between VP outputs and FP inputs into validation. The map also contains slots for special outputs like clip distance and point size, so we need to at least merge the VP related and FP related parts on validation if we want to support those. Now we match every single FP input component with results from the VP and leave those not read out of the map, or
2009 Dec 30
4
[PATCH 1/3] nv50: remove vtxbuf stateobject after a referenced vtxbuf is mapped
- This avoids problematic "reloc'ed while mapped" messages and some associated corruption as well. Signed-off-by: Maarten Maathuis <madman2003 at gmail.com> --- src/gallium/drivers/nouveau/nouveau_screen.c | 21 +++++++++++++++++++++ src/gallium/drivers/nouveau/nouveau_screen.h | 3 +++ src/gallium/drivers/nouveau/nouveau_stateobj.h | 13 +++++++++++++