Displaying 7 results from an estimated 7 matches for "basetextur".
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basetexture
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2D @ surface.c / 317
fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ basetexture.c / 302
fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>...
2011 Oct 23
2
can't run DirectX applications properly - window garbled
...xme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
err:d3d_texture:basetexture_set_autogen_filter_type >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @ /home/portage/tmp/portage/app-emulation/wine-1.2.3/work/wine-1.2.3/dlls/wined3d/basetexture.c / 21...
2008 Jun 17
1
Rugby 08 : Texture issue
.... It runs without any crash and it's even faster than running it on Windows ( because it gets some issues with Dual Core on Windows).
So everything's fine but the players are just black shapes, there isnt any textures for them, and this is what I get in the shell:
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ... @ basetexture.c / 488
I tried to look around on Google to find an answer but I didnt get anything :s
I'm playing on a Core...
2009 Mar 27
0
Wine release 1.1.18
...tests for MsiEnumProducts.
msi: Allocate token information buffer dynamically.
Henri Verbeet (50):
wined3d: Unload resources on Uninit3D().
wined3d: Compare the actual formats.
wined3d: Set the currently active context to NULL when it's destroyed.
d3d9: Get rid of basetexture.c.
d3d9: Get rid of resource.c.
d3d9: Fix locking.
d3d8: Get rid of basetexture.c.
d3d8: Get rid of resource.c.
d3d8: Fix locking.
d3d10core: Only destroy the device when it doesn't have any references left.
wined3d: Try to make Coverity shut up (CID 8...
2008 Dec 05
0
Wine release 1.1.10
...f WineDirect3DStridedData const.
wined3d: Const correctness fixes for drawprim.c.
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
wined3d: Const correctness fixes for state.c.
wined3d: Const correctness fixes.
wined3d: IWineD3DBaseTexture and IWineD3DResource don't need Vtbl's.
wined3d: Remove some unused code.
wined3d: Rename basetexture functions to reflect that they're not COM functions.
wined3d: Rename resource functions to reflect that they're not COM functions.
wined3d: Make functions s...
2008 Sep 05
0
Wine release 1.1.4
...ined3d: Update the arbfp shader on a texturetransformflags change.
wined3d: Remove some junk.
wined3d: Remove dead code.
wined3d: Remove unneeded code.
wined3d: Make the texture stage mapping nvrc independent.
wined3d: Replace an #if 0 with if(0).
wined3d: Remove BaseTexture::UnBindTexture.
wined3d: Remove some more junk code.
wined3d: Replace a #if 0 with if(0).
wined3d: Handle projected+bump mapped textures in atifs.
wined3d: Silence some format spam.
wined3d: Handle projected textures properly in arbfp and atifs.
wined3d: Impleme...
2010 Dec 01
3
Error While installing Wine on OSX version 10.4.1.1!!
..._main.c drv_entry.c exception.c exe16_entry.c exe_entry.c exe_main.c exe_wentry.c exe_wmain.c init.c register.c stub.c
> :info:build config.status: creating dlls/wined3d/Makefile
> :info:build ../../tools/makedep -C. -S../.. -T../.. arb_program_shader.c ati_fragment_shader.c basetexture.c buffer.c clipper.c context.c cubetexture.c device.c directx.c drawprim.c gl_compat.c glsl_shader.c nvidia_texture_shader.c palette.c query.c resource.c shader.c shader_sm1.c shader_sm4.c state.c stateblock.c surface.c surface_base.c surface_gdi.c swapchain.c swapchain_base.c swapchain_gdi.c text...