search for: baseshader

Displaying 6 results from an estimated 6 matches for "baseshader".

2006 May 25
5
Wine 0.9.14.compile error (fatal)
Tried to compile the lastest wine and gcc choked up on it as follows: gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include -D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+ -Wpointer-arith -g -O2 -o baseshader.o baseshader.c baseshader.c: In function `print_glsl_info_log': baseshader.c:688: error: `GL_OBJECT_INFO_LOG_LENGTH_ARB' undeclared (first use in this function) baseshader.c:688: error: (Each undeclared identifier is reported only once baseshader.c:688: error: for each function it appears i...
2006 May 26
1
Patch for baseheader compilation problems
.../wine-patches/2006-May/026859.html David Dawson wrote: Tried to compile the lastest wine and gcc choked up on it as follows: gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include -D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+ -Wpointer-arith -g -O2 -o baseshader.o baseshader.c baseshader.c: In function `print_glsl_info_log': baseshader.c:688: error: `GL_OBJECT_INFO_LOG_LENGTH_ARB' undeclared (first use in this function) baseshader.c:688: error: (Each undeclared identifier is reported only once baseshader.c:688: error: for each function it appears i...
2009 Apr 24
0
Wine release 1.1.20
...Handle the swizzle shift in the frontend rather than the backend. wined3d: Handle the source modifier shift in the frontend rather than the backend. wined3d: Handle the destination modifier shift in the frontend rather than the backend. wined3d: Move some frontend specfic code to baseshader.c. wined3d: Move frontend specfic constants to baseshader.c. wined3d: Downgrade an ERR to a WARN. wined3d: Get rid of the shared_handle parameter. wined3d: Handle the opcode specific control shift in the frontend rather than the backend. wined3d: Use a more reasonable...
2010 Jan 22
0
Wine release 1.1.37
...updating rows in join tables. Henri Verbeet (13): d3d8: Remove the unused Direct3DResource8_Vtbl. d3d9: Add a separate function for query initialization. wined3d: Add a separate function for query initialization. wined3d: Remove some unused query code. wined3d: Merge baseshader.c into shader.c. wined3d: Don't leak the context array in the swapchain_init() error path. wined3d: Set the query.c GLINFO_LOCATION to *gl_info. d3d9: Add a separate function for stateblock initialization. wined3d: Sort our GL extension definitions. wined3d: Fix th...
2008 Nov 07
0
Wine release 1.1.8
...nd Release macros. d3d9: WINED3DSURFACE_DESC::MultiSampleType is not a DWORD. wined3d: Fix the num blend values -> type match. wined3d: Kill the GL_ATI_envmap_bumpmap code. d3d9: Add a test for GetTexture with no texture set. Tobias Jakobi (1): wined3d: Fix typo in baseshader.c. Tony Wasserka (2): d3dx9: Implement D3DXCreateSprite. d3dx9: Implement ID3DXSprite_Draw. Vincent Povirk (5): shell32: Try to guess the working directory in the run dialog. setupapi/tests: Add test for ProfileItems directive. setupapi: Implement ProfileItems direct...
2008 Dec 20
0
Wine release 1.1.11
...olor_correction to texture_stage_op.color_fixup. wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture(). wined3d: Make some constant arrays also static. wined3d: Get rid of the "len" variable in shader_trace_init(). wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed. wined3d: Remove some more unused code. wined3d: shader_trace_init() shouldn't have side effects. wined3d: Don't trace the shader if nobody's looking. wined3d: Don't reparse the entire shader just to...