Displaying 6 results from an estimated 6 matches for "baseshader".
2006 May 25
5
Wine 0.9.14.compile error (fatal)
Tried to compile the lastest wine and gcc choked up on it as follows:
gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include
-D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+
-Wpointer-arith
-g -O2 -o baseshader.o baseshader.c
baseshader.c: In function `print_glsl_info_log':
baseshader.c:688: error: `GL_OBJECT_INFO_LOG_LENGTH_ARB' undeclared (first
use in this function)
baseshader.c:688: error: (Each undeclared identifier is reported only once
baseshader.c:688: error: for each function it appears i...
2006 May 26
1
Patch for baseheader compilation problems
.../wine-patches/2006-May/026859.html
David Dawson wrote:
Tried to compile the lastest wine and gcc choked up on it as follows:
gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include
-D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+
-Wpointer-arith
-g -O2 -o baseshader.o baseshader.c
baseshader.c: In function `print_glsl_info_log':
baseshader.c:688: error: `GL_OBJECT_INFO_LOG_LENGTH_ARB' undeclared (first
use in this function)
baseshader.c:688: error: (Each undeclared identifier is reported only once
baseshader.c:688: error: for each function it appears i...
2009 Apr 24
0
Wine release 1.1.20
...Handle the swizzle shift in the frontend rather than the backend.
wined3d: Handle the source modifier shift in the frontend rather than the backend.
wined3d: Handle the destination modifier shift in the frontend rather than the backend.
wined3d: Move some frontend specfic code to baseshader.c.
wined3d: Move frontend specfic constants to baseshader.c.
wined3d: Downgrade an ERR to a WARN.
wined3d: Get rid of the shared_handle parameter.
wined3d: Handle the opcode specific control shift in the frontend rather than the backend.
wined3d: Use a more reasonable...
2010 Jan 22
0
Wine release 1.1.37
...updating rows in join tables.
Henri Verbeet (13):
d3d8: Remove the unused Direct3DResource8_Vtbl.
d3d9: Add a separate function for query initialization.
wined3d: Add a separate function for query initialization.
wined3d: Remove some unused query code.
wined3d: Merge baseshader.c into shader.c.
wined3d: Don't leak the context array in the swapchain_init() error path.
wined3d: Set the query.c GLINFO_LOCATION to *gl_info.
d3d9: Add a separate function for stateblock initialization.
wined3d: Sort our GL extension definitions.
wined3d: Fix th...
2008 Nov 07
0
Wine release 1.1.8
...nd Release macros.
d3d9: WINED3DSURFACE_DESC::MultiSampleType is not a DWORD.
wined3d: Fix the num blend values -> type match.
wined3d: Kill the GL_ATI_envmap_bumpmap code.
d3d9: Add a test for GetTexture with no texture set.
Tobias Jakobi (1):
wined3d: Fix typo in baseshader.c.
Tony Wasserka (2):
d3dx9: Implement D3DXCreateSprite.
d3dx9: Implement ID3DXSprite_Draw.
Vincent Povirk (5):
shell32: Try to guess the working directory in the run dialog.
setupapi/tests: Add test for ProfileItems directive.
setupapi: Implement ProfileItems direct...
2008 Dec 20
0
Wine release 1.1.11
...olor_correction to texture_stage_op.color_fixup.
wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture().
wined3d: Make some constant arrays also static.
wined3d: Get rid of the "len" variable in shader_trace_init().
wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed.
wined3d: Remove some more unused code.
wined3d: shader_trace_init() shouldn't have side effects.
wined3d: Don't trace the shader if nobody's looking.
wined3d: Don't reparse the entire shader just to...