Displaying 3 results from an estimated 3 matches for "baseaudiocontext".
2018 Nov 02
3
WebAssembly Opus Decoder
...ailable. If
anyone has connections with browser vendor engineers, it would be worth
considering a direct way for JavaScript to access browsers' baked-in Opus
decoding library, which would avoid the ~140-220K Wasm binaries currently
needed to do this. Only complete files can be downloaded with
BaseAudioContext.decodeAudioData():
https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData
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2018 Nov 02
0
WebAssembly Opus Decoder
...-stream-decoder/issues/1
You may also be interested in <https://github.com/brion/ogv.js/> (if
you're not already aware of it). There might be some useful
collaboration possible.
> ~140-220K Wasm binaries currently needed to do this. Only complete
> files can be downloaded with BaseAudioContext.decodeAudioData():
> https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData
Maybe I'm confused, but I thought this was the purpose of the Media
Source Extensions?
If you can parse page boundaries with JS/WebAssembly, it is pretty
simple to assemble a "comp...
2019 Dec 07
1
WebAssembly Opus Decoder
...> You may also be interested in <https://github.com/brion/ogv.js/> (if
> you're not already aware of it). There might be some useful
> collaboration possible.
>
> > ~140-220K Wasm binaries currently needed to do this. Only complete
> > files can be downloaded with BaseAudioContext.decodeAudioData():
> >
> https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData
>
> Maybe I'm confused, but I thought this was the purpose of the Media
> Source Extensions?
>
> If you can parse page boundaries with JS/WebAssembly, it is pretty...