Displaying 1 result from an estimated 1 matches for "badcfgconflict".
2016 Feb 24
4
Oddity w/MachineBlockPlacement and Loops
...for the fact that the latch block has
already been combined into the header's chain. Unless I'm misreading
something, we *should* be able to merge the loop chain with the
preheader chain in it's entirety right?
At least one on example I've looked at, adding an early exit from
BadCFGConflict loop when Pred and Succ are part of the same chain does
appear to give the expected result, but I don't understand the code well
enough to reason about whether that is generally a correct thing to do
or not.
Philip