search for: backface

Displaying 4 results from an estimated 4 matches for "backface".

2008 May 29
0
[ANNOUNCE] compiz-0.7.6
...ction steps, if there aren't enough fragment shader temporaries. Increased first pass shader buffer, to fix buffer overflows with gaussian shader radius bigger than 12. Flip cull face instead of disabling it. Moved viewport paint check into a wrapable function. Disable backface culling during blur first pass rendering. Combine projection results into one big rectangle, if vertex z values differ and only the vertex region extents get projected. Added screen mask to disable occlusion detection. Create vertices in different order to save some computations...
2015 Jun 22
12
[RFC PATCH 0/8] nv50: expose global performance counters
Hello there, This series exposes NVIDIA's global performance counters for Tesla through the Gallium's HUD and the GL_AMD_performance_monitor extension. This adds support for 24 hardware events which have been reverse engineered with PerfKit (Windows) and CUPTI (Linux). These hardware events will allow developers to profile OpenGL applications. To reduce latency and to improve accuracy,
2008 Feb 07
1
[ANNOUNCE] compiz-0.7.0
...positeWindow an X window instead of a QWidget. Don't remove WType_TopLevel bit when reloading decorations. Reparent window just before mapping it and avoid hiding it Add --sm-disable option to kwd. Add _NET_WM_STATE to _NET_SUPPORTED. Dennis Kasprzyk (54): Disable backface culling only for front-to-back painted transparent cube faces. Draw cube caps only once per output, but allow plugin plugins to reset this handling. Fixes switcher with transparent cube. Added wrapable output clipping functions. Wrap enableOutputClipping to set correct clipping...
2007 Oct 01
4
[ANNOUNCE] compiz-0.6.0
...mode to get correct position. Revert of commit "Relation of type 'after' is unnecessary information when cube plugin is a requirement." Work correctly with fullscreeOutput CompOutput. Name function correctly: clonePaintScreen -> clonePaintOutput Disable backface culling only for front-to-back painted transparent cube faces. Draw cube caps only once per output, but allow plugin plugins to reset this handling. Fixes switcher with transparent cube. Use current viewport for skydome rotation calculation. Don't restack new "dock"...