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368375
2008 Jan 23
0
[PATCH 1/1] '! x & y' priority mistake in nvsDumpInstruction(), nouveau_shader.c
'!' has a higher priority than '&': bitanding has no effect.
Signed-off-by: Roel Kluin <12o3l at tiscali.nl>
---
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
index b6837c5..1118fdb 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
@@ -554,7 +554,7 @@ nvsDumpInstruction(nvsInstruction * inst, int slot, int lvl)
nvsDumpIndent(lvl);
printf("%s ", opr->name);
- if (!opr->flags &...