search for: b4a1b3a

Displaying 2 results from an estimated 2 matches for "b4a1b3a".

2012 Oct 30
1
[PATCH][8.0] nvfx: handle some unknown PIPE_CAPs
...ll.dev at gmail.com> --- Note: This patch is only for the 8.0 branch. Compile tested only. src/gallium/drivers/nvfx/nvfx_screen.c | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/src/gallium/drivers/nvfx/nvfx_screen.c b/src/gallium/drivers/nvfx/nvfx_screen.c index b4a1b3a..26c2d8d 100644 --- a/src/gallium/drivers/nvfx/nvfx_screen.c +++ b/src/gallium/drivers/nvfx/nvfx_screen.c @@ -88,6 +88,12 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_MAX_TEXEL_OFFSET: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER:...
2012 Jan 10
5
[PATCH 0/4] nvfx: rework render temps code and fixes
This patch series silences some unknown cap warnings and fixes up coding style (patch 1+4). The most important part of this series are the two patches in the middle. They rework the state_fb code, so that we are able to render to not 64 byte aligned targets, as this is the only real use-case for render temporaries this allows us to drop temp code completely and simplifies a lot