Displaying 4 results from an estimated 4 matches for "avrealy".
2004 Aug 06
3
Server based audio merge
There's no perfect solution to the multiple client problem. Each
approach has advantages and drawbacks:
1) Mixing at the server
- Allows a constant bandwidth for every client
- Allows compatibility with regular VoIP prones
- Requires transcoding, even when only on person is talking
- Higher bit-rate required for the general case (one speaker is talking)
2) Sending multiple streams
- Possible
2004 Aug 06
2
Server based audio merge
...multiple streams
> > - Possible to do without a server at all
> > - Best quality (no transcoding)
> > - Non-constant bandwidth
> >
> > Jean-Marc
>
>
> i think 1) is definitely the way to go. 2) uses up to much bandwidth ...
> what i did when writing an avrealy in java (man speex is too expensive
> in java): i used 1) and mixed everything on the server by doing a simple
> addition of the various streams on raw level and then encoding after the
> prior decoding of course. it works very good, although it could all be
> improved a lot.
>
>...
2004 Aug 06
0
Server based audio merge
...t;p><p>>
> 2) Sending multiple streams
> - Possible to do without a server at all
> - Best quality (no transcoding)
> - Non-constant bandwidth
>
> Jean-Marc
<p>i think 1) is definitely the way to go. 2) uses up to much bandwidth ...
what i did when writing an avrealy in java (man speex is too expensive
in java): i used 1) and mixed everything on the server by doing a simple
addition of the various streams on raw level and then encoding after the
prior decoding of course. it works very good, although it could all be
improved a lot.
what i do : i have a session...
2004 Aug 06
0
Server based audio merge
...o do without a server at all
> > > - Best quality (no transcoding)
> > > - Non-constant bandwidth
> > >
> > > Jean-Marc
> >
> >
> > i think 1) is definitely the way to go. 2) uses up to much bandwidth ...
> > what i did when writing an avrealy in java (man speex is too expensive
> > in java): i used 1) and mixed everything on the server by doing a simple
> > addition of the various streams on raw level and then encoding after the
> > prior decoding of course. it works very good, although it could all be
> > improv...