Displaying 1 result from an estimated 1 matches for "audiounitsetproperty".
2012 Sep 30
0
Speex (in ios) really poor quality (and robotic) sound
...entFindNext(NULL, &desc);
// Get audio units
status = AudioComponentInstanceNew(inputComponent, &rioUnit);
XThrowIfError(status, "1");
// Enable IO for recording
UInt32 flag = 1;
status = AudioUnitSetProperty(rioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kInputBus,
&flag,...