search for: audiostaletime

Displaying 1 result from an estimated 1 matches for "audiostaletime".

2010 Aug 15
2
Beginner Hurdles
...turn the buffer time from the last call, which was the start of the buffer audiobuf_time = ((double) audiobuf_granulepos)/vi.rate; audiobuf_granulepos += (*numBytes/2)/2; // a granule is a left/right stereo pair, so the [size in bytes divided by 16 bits (2 bytes) divided by stereo (2 chans)] *audioStaleTime = audiobuf_time; As far as I can tell, this results in proper syncing but I could be off a frame and not know it... 5. player_example.c is much too complicated. Now that my code is finished, this is my draw loop. Under the hood, I'm using an RGBA texture in OpenGL and a buffered sound...