Displaying 1 result from an estimated 1 matches for "audiobuffill".
2006 Aug 31
0
OpenAl and Vorbis
...wing up, but unfortunately I can't get my Vorbis-Decoder to work correctly. Could you perhaps help me? My decoding function looks like this:
int
VorbisDecoder::getAudioData(char* audiobuf, int fragsize){
// single audio fragment audio buffering
bool audiobufReady = false;
int size=0;
int audiobufFill = 0;
while(!audiobufReady){
//1)try to decode some data
while(!audiobufReady){
float **pcm;
//if there's pending, decoded audio, grab it
if((size=vorbis_synthesis_pcmout(&vorbisDspState,&pcm))>0){
int count=audiobufFill/2;
int maxsamples=(fragsize-audiobufF...