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audio_stream_ogg_vorbis
2023 Aug 27
0
Looping issues in ogg vorbis in Godot 4 engine
...Here's a pull request featuring some internal fixes:
https://github.com/godotengine/godot/pull/80452/files
I think it also lists the most vital files in regards to decoding,
seeking, mixing of ogg vorbis files (excluding the minimp3 folder).
Some notes to orient yourself more quickly:
* In audio_stream_ogg_vorbis.cpp, we delay the looping/seeking until all
frames from `vorbis_synthesis_pcmout` are consumed using the last
if-clause in `AudioStreamPlaybackOggVorbis::_mix_frames_vorbis`. Only
then is `if (!have_packets_left && !have_samples_left)` true.
* So the problem is most likely in `AudioStream...