Displaying 4 results from an estimated 4 matches for "ati1n".
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ati1
2014 Nov 14
0
Wine release 1.7.31
...cleanup in test_reg_create_key.
advapi32/tests: Test RegDeleteKey with empty string parameter.
Marcus Meissner (1):
dwrite: Fixed memory leak on error (Coverity).
Mark Harmstone (1):
winealsa: Disable channel remapping for capture devices.
Matteo Bruni (11):
wined3d: Add ATI1N texture format support.
wined3d: Dirtify pixel shader on texture format change.
d3d9/tests: Add a test for ATI1N and ATI2N texture formats.
d3d8/tests: Add a test for ATI1N and ATI2N texture formats.
d3d9/tests: Add an ATI1N entry to the test_volume_blocks test.
d3d8/t...
2015 Feb 20
0
Wine release 1.7.37
...E instead of GL_CLAMP.
wined3d: Use unsigned short for the bitfields in struct color_fixup_desc.
wined3d: Use the proper pitch in read_from_framebuffer().
opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3).
d3d9/tests: Allow more alternative results in the ATI1N test.
d3d8/tests: Allow more alternative results in the ATI1N test.
wined3d: Set the surface pitch for user-memory surfaces.
wined3d: Reject unsupported pitches in wined3d_surface_update_desc().
wined3d: Make sure the correct texture is bound in device_update_volume.
w...
2015 Dec 19
0
Wine release 1.8
...inuing with
broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more
correct. However, for most application the difference will only be...
2015 May 01
0
Wine release 1.7.42
...ight range tests.
d3d8/tests: Add a specular lighting test.
ddraw/tests: Add a ddraw7 specular lighting test.
wined3d: Use string_buffer_sprintf() in handle_ps3_input().
wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
wined3d: Report ATI1N and ATI2N volume textures as not supported.
wined3d: Allow texture updates in some cases even when mip levels don't match.
wined3d: Don't use the same va_list multiple times in shader_vaddline().
ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7.
wined3...