search for: ati1n

Displaying 4 results from an estimated 4 matches for "ati1n".

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2014 Nov 14
0
Wine release 1.7.31
...cleanup in test_reg_create_key. advapi32/tests: Test RegDeleteKey with empty string parameter. Marcus Meissner (1): dwrite: Fixed memory leak on error (Coverity). Mark Harmstone (1): winealsa: Disable channel remapping for capture devices. Matteo Bruni (11): wined3d: Add ATI1N texture format support. wined3d: Dirtify pixel shader on texture format change. d3d9/tests: Add a test for ATI1N and ATI2N texture formats. d3d8/tests: Add a test for ATI1N and ATI2N texture formats. d3d9/tests: Add an ATI1N entry to the test_volume_blocks test. d3d8/t...
2015 Feb 20
0
Wine release 1.7.37
...E instead of GL_CLAMP. wined3d: Use unsigned short for the bitfields in struct color_fixup_desc. wined3d: Use the proper pitch in read_from_framebuffer(). opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3). d3d9/tests: Allow more alternative results in the ATI1N test. d3d8/tests: Allow more alternative results in the ATI1N test. wined3d: Set the surface pitch for user-memory surfaces. wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). wined3d: Make sure the correct texture is bound in device_update_volume. w...
2015 Dec 19
0
Wine release 1.8
...inuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be...
2015 May 01
0
Wine release 1.7.42
...ight range tests. d3d8/tests: Add a specular lighting test. ddraw/tests: Add a ddraw7 specular lighting test. wined3d: Use string_buffer_sprintf() in handle_ps3_input(). wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader(). wined3d: Report ATI1N and ATI2N volume textures as not supported. wined3d: Allow texture updates in some cases even when mip levels don't match. wined3d: Don't use the same va_list multiple times in shader_vaddline(). ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. wined3...