search for: ast_fbdev_init

Displaying 5 results from an estimated 5 matches for "ast_fbdev_init".

Did you mean: ast_fbdev_fini
2019 Jul 03
0
[PATCH 3/5] drm/ast: Replace struct ast_fbdev with generic framebuffer emulation
...define to_ast_connector(x) container_of(x, struct ast_connector, base) #define to_ast_encoder(x) container_of(x, struct ast_encoder, base) @@ -289,11 +277,6 @@ struct ast_vbios_mode_info { extern int ast_mode_init(struct drm_device *dev); extern void ast_mode_fini(struct drm_device *dev); -int ast_fbdev_init(struct drm_device *dev); -void ast_fbdev_fini(struct drm_device *dev); -void ast_fbdev_set_suspend(struct drm_device *dev, int state); -void ast_fbdev_set_base(struct ast_private *ast, unsigned long gpu_addr); - #define AST_MM_ALIGN_SHIFT 4 #define AST_MM_ALIGN_MASK ((1 << AST_MM_ALIGN_SHIF...
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer