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2014 Feb 21
0
[PATCH] nouveau: add a nouveau_compiler binary to compile TGSI into shader ISA
..._PROGRAM_IR_TGSI; + info.bin.source = tokens; + + info.io.ucpCBSlot = 15; + info.io.ucpBase = NV50_CB_AUX_UCP_OFFSET; + + info.io.resInfoCBSlot = 15; + info.io.suInfoBase = NV50_CB_AUX_TEX_MS_OFFSET; + info.io.msInfoCBSlot = 15; + info.io.msInfoBase = NV50_CB_AUX_MS_OFFSET; + + info.assignSlots = dummy_assign_slots; + + info.optLevel = debug_get_num_option("NV50_PROG_OPTIMIZE", 3); + info.dbgFlags = debug_get_num_option("NV50_PROG_DEBUG", 0); + + i = nv50_ir_generate_code(&info); + if (i) { + _debug_printf("Error compiling program: %d\n", i)...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work