Displaying 3 results from an estimated 3 matches for "assambler".
2002 Aug 03
7
theora MMX decoder
I try to merge VP3's mmx decoder into theora.
http://kyoto.cool.ne.jp/vp3/developers/theora-alpha3-MMXd-src.zip
You can see the change by searching the keyword "_UsingMMX_" in all lib
folder's file.
From
VP3???YO
vp3@go8.enjoy.ne.jp
2013 Jul 18
0
[LLVMdev] Some experiences using LLVM C Backend
...My next step was to try to integrate them into "cbe_revival" patchset as
started by Roel Jordans and available as
https://github.com/glycerine/llvm/tree/cbe_revival . I found that this
branch doesn't build OOB (one header changed its location), and then I
was greeted by: "Inline assambler not supported" assertion (note typo
in the word "assembler"). So, please consider reinstating inline asm
support, because otherwise, at least for the usecase discussed, it's
more productive to use LLVM 3.0.
Besides blink.cpp, I so far quickly looked into few other (still pretty...
2008 Feb 09
0
Is wine reporting the right value for MaxVertexBlendMatrices ?
...set
Sadly, I could not get any extra information tracking just from source
code, so I had to run the game under Windows on a computer and
using windbg to debug it, while running the same time on another
computer the game under Debian etch using winedbg to debug, and so
tracing both programs in assambler (I burnt my eyelashes there!), the
fact that I could have d3d dll symbols availables on the windows box
was the key here, I really missed winedbg to be able to read pdb files :(
After many hours I was able to track down the reason, and to my surprise
it seems its not wine's fault (for the m...