search for: assambl

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2002 Aug 03
7
theora MMX decoder
I try to merge VP3's mmx decoder into theora. http://kyoto.cool.ne.jp/vp3/developers/theora-alpha3-MMXd-src.zip You can see the change by searching the keyword "_UsingMMX_" in all lib folder's file. From VP3???YO vp3@go8.enjoy.ne.jp
2013 Jul 18
0
[LLVMdev] Some experiences using LLVM C Backend
...My next step was to try to integrate them into "cbe_revival" patchset as started by Roel Jordans and available as https://github.com/glycerine/llvm/tree/cbe_revival . I found that this branch doesn't build OOB (one header changed its location), and then I was greeted by: "Inline assambler not supported" assertion (note typo in the word "assembler"). So, please consider reinstating inline asm support, because otherwise, at least for the usecase discussed, it's more productive to use LLVM 3.0. Besides blink.cpp, I so far quickly looked into few other (still pret...
2008 Feb 09
0
Is wine reporting the right value for MaxVertexBlendMatrices ?
...set Sadly, I could not get any extra information tracking just from source code, so I had to run the game under Windows on a computer and using windbg to debug it, while running the same time on another computer the game under Debian etch using winedbg to debug, and so tracing both programs in assambler (I burnt my eyelashes there!), the fact that I could have d3d dll symbols availables on the windows box was the key here, I really missed winedbg to be able to read pdb files :( After many hours I was able to track down the reason, and to my surprise it seems its not wine's fault (for the...