search for: asmatrix

Displaying 4 results from an estimated 4 matches for "asmatrix".

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2017 Nov 20
2
package check fail on Windows-release only?
...undefined exports: %&%, Cholesky, .SuiteSparse_version, Diagonal, .symDiagonal, .sparseDiagonal, .trDiagonal, Hilbert, KhatriRao, Matrix, MatrixClass, spMatrix, sparseMatrix, rsparsematrix, Schur, abIseq, abIseq1, rep2abI, band, bandSparse, bdiag, .bdiag, c.sparseVector, condest, onenormest, .asmatrix, .dsy2mat, .dsy2dsp, .dxC2mat, .T2Cmat, ..2dge, .dense2sy, .C2nC, .nC2d, .nC2l, .diag.dsC, .solve.dgC.chol, .solve.dgC.qr, .solve.dgC.lu, diagN2U, diagU2N, .diagU2N, .diag2tT, .diag2sT, .diag2mat, drop0, expand, expm, facmul, fac2sparse, fac2Sparse, forceSymmetric, T2graph, graph2T, anyDuplicatedT,...
2017 Nov 21
0
package check fail on Windows-release only?
...ky, .SuiteSparse_version, Diagonal, > .symDiagonal, .sparseDiagonal, .trDiagonal, Hilbert, KhatriRao, > Matrix, MatrixClass, spMatrix, sparseMatrix, rsparsematrix, Schur, > abIseq, abIseq1, rep2abI, band, bandSparse, bdiag, .bdiag, > c.sparseVector, condest, onenormest, .asmatrix, .dsy2mat, .dsy2dsp, > .dxC2mat, .T2Cmat, ..2dge, .dense2sy, .C2nC, .nC2d, .nC2l, .diag.dsC, > .solve.dgC.chol, .solve.dgC.qr, .solve.dgC.lu, diagN2U, diagU2N, > .diagU2N, .diag2tT, .diag2sT, .diag2mat, drop0, expand, expm, facmul, > fac2sparse, fac2Sparse, forceSymmetri...
2008 Jun 16
2
Annoyance in as.numeric
Why does as.numeric convert matrices and arrays to vectors? as.numeric(matrix(c("1", "2", "3", "4"), 2, 2)) [1] 1 2 3 4 I could only figure out ugly ways to bypass this, like: x <- matrix(c("1", "2", "3", "4"), 2, 2) array(as.numeric(x), dim = dim(x), dimnames = dimnames(x)) Alberto Monteiro
2009 Sep 25
0
Wine release 1.1.30
...d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE. d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. d3d10: Implement ID3D10EffectVariable::AsScalar(). d3d10: Implement ID3D10EffectVariable::AsVector(). d3d10: Implement ID3D10EffectVariable::AsMatrix(). d3d10: Use the shader variable class/type debug functions in parse_fx10_type(). d3d10: Move effect variable vtable initialization to parse_fx10_variable_head(). wined3d: Remove unused parameters to drawPrimitive(). d3d10core: Add an initial implementation of ID3D10Device:...