Displaying 4 results from an estimated 4 matches for "asmatrix".
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2017 Nov 20
2
package check fail on Windows-release only?
...undefined exports: %&%, Cholesky, .SuiteSparse_version, Diagonal,
.symDiagonal, .sparseDiagonal, .trDiagonal, Hilbert, KhatriRao,
Matrix, MatrixClass, spMatrix, sparseMatrix, rsparsematrix, Schur,
abIseq, abIseq1, rep2abI, band, bandSparse, bdiag, .bdiag,
c.sparseVector, condest, onenormest, .asmatrix, .dsy2mat, .dsy2dsp,
.dxC2mat, .T2Cmat, ..2dge, .dense2sy, .C2nC, .nC2d, .nC2l, .diag.dsC,
.solve.dgC.chol, .solve.dgC.qr, .solve.dgC.lu, diagN2U, diagU2N,
.diagU2N, .diag2tT, .diag2sT, .diag2mat, drop0, expand, expm, facmul,
fac2sparse, fac2Sparse, forceSymmetric, T2graph, graph2T,
anyDuplicatedT,...
2017 Nov 21
0
package check fail on Windows-release only?
...ky, .SuiteSparse_version, Diagonal,
> .symDiagonal, .sparseDiagonal, .trDiagonal, Hilbert, KhatriRao,
> Matrix, MatrixClass, spMatrix, sparseMatrix, rsparsematrix, Schur,
> abIseq, abIseq1, rep2abI, band, bandSparse, bdiag, .bdiag,
> c.sparseVector, condest, onenormest, .asmatrix, .dsy2mat, .dsy2dsp,
> .dxC2mat, .T2Cmat, ..2dge, .dense2sy, .C2nC, .nC2d, .nC2l, .diag.dsC,
> .solve.dgC.chol, .solve.dgC.qr, .solve.dgC.lu, diagN2U, diagU2N,
> .diagU2N, .diag2tT, .diag2sT, .diag2mat, drop0, expand, expm, facmul,
> fac2sparse, fac2Sparse, forceSymmetri...
2008 Jun 16
2
Annoyance in as.numeric
Why does as.numeric convert matrices and arrays to vectors?
as.numeric(matrix(c("1", "2", "3", "4"), 2, 2))
[1] 1 2 3 4
I could only figure out ugly ways to bypass this, like:
x <- matrix(c("1", "2", "3", "4"), 2, 2)
array(as.numeric(x), dim = dim(x), dimnames = dimnames(x))
Alberto Monteiro
2009 Sep 25
0
Wine release 1.1.30
...d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
d3d10core: Use debugstr_a()/debugstr_an() to trace external strings.
d3d10: Implement ID3D10EffectVariable::AsScalar().
d3d10: Implement ID3D10EffectVariable::AsVector().
d3d10: Implement ID3D10EffectVariable::AsMatrix().
d3d10: Use the shader variable class/type debug functions in parse_fx10_type().
d3d10: Move effect variable vtable initialization to parse_fx10_variable_head().
wined3d: Remove unused parameters to drawPrimitive().
d3d10core: Add an initial implementation of ID3D10Device:...