Displaying 5 results from an estimated 5 matches for "array_index".
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2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
2017 Jun 11
0
[RFC 3/9] st/glsl_to_tgsi: handle precise modifier
...is_precise(ir->lhs->variable_referenced()));
new_inst->saturate = inst->saturate;
inst->dead_mask = inst->dst[0].writemask;
} else {
@@ -4072,16 +4122,16 @@ glsl_to_tgsi_visitor::calc_deref_offsets(ir_dereference *tail,
deref_arr->array_index->accept(this);
if (*array_elements != 1)
- emit_asm(NULL, TGSI_OPCODE_MUL, temp_dst, this->result, st_src_reg_for_int(*array_elements));
+ emit_asm((ir_instruction *)NULL, TGSI_OPCODE_MUL, temp_dst, this->result, st_src_reg_for_int(*array_elements));...
2018 Jun 25
9
[PATCH v34 0/4] Virtio-balloon: support free page reporting
This patch series is separated from the previous "Virtio-balloon
Enhancement" series. The new feature, VIRTIO_BALLOON_F_FREE_PAGE_HINT,
implemented by this series enables the virtio-balloon driver to report
hints of guest free pages to the host. It can be used to accelerate live
migration of VMs. Here is an introduction of this usage:
Live migration needs to transfer the VM's
2018 Jun 25
9
[PATCH v34 0/4] Virtio-balloon: support free page reporting
This patch series is separated from the previous "Virtio-balloon
Enhancement" series. The new feature, VIRTIO_BALLOON_F_FREE_PAGE_HINT,
implemented by this series enables the virtio-balloon driver to report
hints of guest free pages to the host. It can be used to accelerate live
migration of VMs. Here is an introduction of this usage:
Live migration needs to transfer the VM's
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise
modifiers on variables inside Nouveau.
This series add precise/invariant handling to TGSI, which can be then used by
drivers to disable certain unsafe optimisations which may otherwise alter
calculations, which depend on having the same result across shaders.
This series fixes this bug in Tomb Raider and one CTS test