search for: arccos

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2004 Aug 06
2
XScale realtime encoding possible?
> > looks like its more like 3000 times slower. This means that all of the > > float operations must be removed for the code to work properly. ...or > > maybe there's a way to make the emulation in a library instead of making > > the kernel trap illegal instructions. > > Is it a long job to remove the remaining floating point ops? Is it likely > to be