Displaying 13 results from an estimated 13 matches for "arb_viewport_array".
2014 Jun 23
1
[PATCH v3] nv50/ir: make ARB_viewport_array behave like it does with other drivers
...= idx;
for(int i = 0; i < gl_in.length(); i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
we failed to set the right ViewportIndex.
To resolve this, save the ViewportIndex and store it to the right register on each emit.
This fixes the remaining piglit tests in ARB_viewport_array for nvc0.
Note: Not tested on nv50
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
V2:
provide description
fix naming of vars
V3:
spare a function call, use the idx we already have
second arg to mkSymbol changed to 0, the other one was just wrong (d...
2014 Jun 23
1
[PATCH v2] nv50/ir: make ARB_viewport_array behave like it does with other drivers
...= idx;
for(int i = 0; i < gl_in.length(); i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
we failed to set the right ViewportIndex.
To resolve this, save the ViewportIndex and store it to the right register on each emit.
This fixes the remaining piglit tests in ARB_viewport_array for nvc0.
Note: Not tested on nv50
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
V2:
provide description
fix naming of vars
.../drivers/nouveau/codegen/nv50_ir_driver.h | 1 +
.../drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 30 ++++++++++++++...
2014 Jun 23
1
[PATCH] nv50/ir: make ARB_viewport_array behave like it does with other drivers
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
.../drivers/nouveau/codegen/nv50_ir_driver.h | 1 +
.../drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 27 ++++++++++++++++++++--
2 files changed, 26 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
2014 Jun 15
0
[PATCH v2 1/3] nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 7 +-
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 +-
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 20 ++--
src/gallium/drivers/nouveau/nvc0/nvc0_screen.h | 3 +
src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 27 +++--
2014 Jun 14
0
[PATCH 1/3] nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 7 +-
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 +-
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 20 ++--
src/gallium/drivers/nouveau/nvc0/nvc0_screen.h | 3 +
src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 27 ++++-
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
nvc0: mark scissor in nvc0_clear_{}
nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
.../drivers/nouveau/codegen/nv50_ir_driver...
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
V2:
Add Release-Notes, mark this in GL3 as done for nvc0
Don't mark the scissors dirty when we don't need to do that
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
docs: update GL3....
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...ARB_draw_instanced),
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 9a0c24e..8572905 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -378,6 +378,7 @@ struct _mesa_glsl_parse_state {
>
> /* ARB_viewport_array */
> unsigned MaxViewports;
> +
> } Const;
>
> /**
> @@ -430,6 +431,8 @@ struct _mesa_glsl_parse_state {
> bool ARB_compute_shader_warn;
> bool ARB_conservative_depth_enable;
> bool ARB_conservative_depth_warn;
> + bool ARB_cull_distance_...
2014 Feb 13
0
[PATCH] nv50: mark scissors/viewports dirty on context switch
Commit 246ca4b001 ("nv50: implement multiple viewports/scissors, enable
ARB_viewport_array") added dirty tracking to scissors/viewports. However
it neglected to mark them all as dirty on a context switch. This fixes
an apparent regression in webgl in chrome, but probably in any
application that switches contexts.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I'...
2017 Jan 24
0
Wine release 2.0
...- Retrieving a GDI device context from DXGI surfaces is
implemented. This is used for rendering to DXGI surfaces using GDI.
- More DXGI swapchain methods are implemented, particularly those
relating to switching display modes and switching to and from
fullscreen.
- When ARB_clip_control and ARB_viewport_array are both supported,
position fixups are slightly more efficient.
- The APPLE_client_storage extension is no longer used. It caused more
problems than it solved.
- New HKCU\Software\Wine\Direct3D registry keys:
- "CheckFloatConstants" (REG_SZ).
Setting this to "enabled&quo...
2016 Oct 14
0
Wine release 1.9.21
...s: Assign error return (Coverity).
Matteo Bruni (20):
wined3d: Add ARB_fragment_coord_conventions extension.
wined3d: Avoid vpos fixups when ARB_fragment_coord_conventions is supported.
wined3d: Add core version of the functions introduced by EXT_draw_buffers2.
wined3d: Add ARB_viewport_array extension.
wined3d: Add ARB_clip_control extension.
wined3d: Use ARB_clip_control to avoid vertex position fixups.
wined3d: Slightly offset the viewport in the ARB_clip_control case.
wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used....
2017 May 12
0
Wine release 2.8
...stream: Fix compilation on systems that don't support nameless unions.
ipconfig: Fix compilation on systems that don't support nameless unions.
dmusic: Fix compilation on systems that don't support nameless structs or unions.
wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets.
wined3d: Implement floating-point viewports.
d3d11/tests: Add test for fractional viewports.
wined3d: Make "value" optional in wined3d_device_get_predication().
wined3d: Add "parent_ops" for query objects.
d3...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance