Displaying 6 results from an estimated 6 matches for "arb_texture_multisample".
2014 Mar 20
0
[PATCH] nvc0/ir: move sample id to second source arg to fix sampler2DMS
...r the offset) rather than as part of the texture
coordinate.
This fixes all the sampler2DMS/Array tests on nvc0.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
---
Tested on nvc1 with a full piglit run, no regressions, ARB_texture_multisample
passes fully now. Since 10.1 introduced OpenGL 3.3 support (and
ARB_texture_multisample is a prereq for GL3.2), I think it makes sense to
backport.
.../drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 13 ++++++++++---
src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp | 2 +-...
2015 Aug 31
2
nv3x libreoffice impress opengl animations not working
...> in libreoffice impress.
>
> As said I think this is a hack, I currently do not understand things
> good enough to come up with a better fix.
>
> Hints how to further investigate this are appreciated.
Not surprising that ms gets somehow messed up.
PIPE_CAP_TEXTURE_MULTISAMPLE == ARB_texture_multisample, aka allowing
the existence of MS textures (as opposed to just renderbuffers) as
well as sampling from those textures. nv30 does not support the
latter. The "other" way to do MS is to create a MS visual. You can run
glretrace --samples=4 to get the same effect.
Of course I don't real...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
...on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work
Patch 18: Enable GLSL 1.50
Patch 19: Turn on ARB_seamless_cube_map irrespective of HW support so that all nv50 cards can get OpenGL 3.2 and geometry shaders (which
are otherwise unsupported)
There are still a few geometry-related piglits that fail -- sp...
2015 Sep 02
2
nv3x libreoffice impress opengl animations not working
...is a hack, I currently do not understand things
>>> good enough to come up with a better fix.
>>>
>>> Hints how to further investigate this are appreciated.
>>
>>
>> Not surprising that ms gets somehow messed up.
>> PIPE_CAP_TEXTURE_MULTISAMPLE == ARB_texture_multisample, aka allowing
>> the existence of MS textures (as opposed to just renderbuffers) as
>> well as sampling from those textures. nv30 does not support the
>> latter. The "other" way to do MS is to create a MS visual. You can run
>> glretrace --samples=4 to get the same...
2015 Aug 28
2
nv3x libreoffice impress opengl animations not working
On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede <hdegoede at redhat.com> wrote:
> Hi,
>
> On 27-08-15 20:19, Ilia Mirkin wrote:
>>
>> On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher <alexdeucher at gmail.com>
>> wrote:
>
>
> <snip>
>
>>>>>> 2) Since the glretrace does work outside of libreoffice impress, I
2018 Feb 16
0
Wine release 3.2
...ml: Added IDOMEvent::pageX and pageY properties implementation.
mshtml: Added IDOMKeyboardEvent::which and IDOMMouseEvent::which properties implementation.
Joachim Priesner (1):
windowscodecs/tiffformat: Fix TiffFrameDecode_GetResolution, add test.
Józef Kucia (46):
wined3d: Add ARB_texture_multisample extension.
wined3d: Add ARB_texture_storage_multisample extension.
wined3d: Add support for multisample samplers.
wined3d: Implement ld2dms instruction.
wined3d: Do not validate texture type in resolve_depth_buffer().
wined3d: Introduce wined3d_bit_scan().
wined3...