Displaying 3 results from an estimated 3 matches for "arb_tessellation_shader".
2015 May 18
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
...varying locations. I'm fairly sure that the actual shader code is
correct... so I'm doing something funny wrong. (And yeah, tons of
missed optimization opportunities in this code, but let's not dwell on
that.)
This is the piglit test:
http://cgit.freedesktop.org/piglit/tree/tests/spec/arb_tessellation_shader/execution/quads.shader_test
It should be noted that other piglit tests don't exhibit this error,
however they also tend to be simpler. One key difference is that they
don't change the patch size in TCS. I'm including a link to a text
file with the tessellation control and evaluation sh...
2015 May 26
2
Tessellation shaders get MEM_OUT_OF_BOUNDS errors / missing triangles
...code is
>> correct... so I'm doing something funny wrong. (And yeah, tons of
>> missed optimization opportunities in this code, but let's not dwell on
>> that.)
>>
>> This is the piglit test:
>>
>> http://cgit.freedesktop.org/piglit/tree/tests/spec/arb_tessellation_shader/execution/quads.shader_test
>>
>> It should be noted that other piglit tests don't exhibit this error,
>> however they also tend to be simpler. One key difference is that they
>> don't change the patch size in TCS. I'm including a link to a text
>> file wit...
2017 Apr 28
0
Wine release 2.7
...}_input_layout_GetDevice().
wined3d: Always use core profile GLSL versions.
wined3d: Introduce wined3d_device_get_cs_uav().
d3d11: Implement d3d11_immediate_context_CSGetUnorderedAccessViews().
wined3d: Introduce wined3d_device_get_unordered_access_view().
wined3d: Add ARB_tessellation_shader extension.
wined3d: Introduce wined3d_device_set_hs_cb().
wined3d: Introduce wined3d_device_set_ds_cb().
d3d11: Implement d3d11_immediate_context_HSSetConstantBuffers().
d3d11: Implement d3d11_immediate_context_DSSetConstantBuffers().
wined3d: Introduce wined3d_device_...