search for: arb_fbo

Displaying 8 results from an estimated 8 matches for "arb_fbo".

2014 May 20
2
RFC: Fixing nv30 fbo attachments
...also the "linearity" of all the attachments must be the same. (Whether a surface is linear or not is _generally_ dictated by its w/h, but not always -- POT textures can sometimes end up allocated linearly by e.g. the ddx, or something else.) The different sizes are handled by not exposing ARB_fbo. However the rest of the cases remain. Now that I kinda understand how things are structured, I was thinking of doing the following: When rendering (i.e. draw_vbo & co) and the fbo has changed (and has one of the problems above), I would instead put in a temporary texture as the depth attachm...
2014 May 20
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...l the attachments >> must be the same. (Whether a surface is linear or not is _generally_ >> dictated by its w/h, but not always -- POT textures can sometimes end >> up allocated linearly by e.g. the ddx, or something else.) The >> different sizes are handled by not exposing ARB_fbo. However the rest >> of the cases remain. >> >> Now that I kinda understand how things are structured, I was thinking >> of doing the following: >> >> When rendering (i.e. draw_vbo & co) and the fbo has changed (and has >> one of the problems above), I...
2014 May 21
2
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...t; must be the same. (Whether a surface is linear or not is _generally_ >>>> dictated by its w/h, but not always -- POT textures can sometimes end >>>> up allocated linearly by e.g. the ddx, or something else.) The >>>> different sizes are handled by not exposing ARB_fbo. However the rest >>>> of the cases remain. >>>> >>>> Now that I kinda understand how things are structured, I was thinking >>>> of doing the following: >>>> >>>> When rendering (i.e. draw_vbo & co) and the fbo has changed...
2014 May 21
1
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...ether a surface is linear or not is _generally_ >>>>>> dictated by its w/h, but not always -- POT textures can sometimes end >>>>>> up allocated linearly by e.g. the ddx, or something else.) The >>>>>> different sizes are handled by not exposing ARB_fbo. However the rest >>>>>> of the cases remain. >>>>>> >>>>>> Now that I kinda understand how things are structured, I was thinking >>>>>> of doing the following: >>>>>> >>>>>> When rendering (...
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...rity" of all the attachments > must be the same. (Whether a surface is linear or not is _generally_ > dictated by its w/h, but not always -- POT textures can sometimes end > up allocated linearly by e.g. the ddx, or something else.) The > different sizes are handled by not exposing ARB_fbo. However the rest > of the cases remain. > > Now that I kinda understand how things are structured, I was thinking > of doing the following: > > When rendering (i.e. draw_vbo & co) and the fbo has changed (and has > one of the problems above), I would instead put in a tempo...
2014 May 20
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...s >>> must be the same. (Whether a surface is linear or not is _generally_ >>> dictated by its w/h, but not always -- POT textures can sometimes end >>> up allocated linearly by e.g. the ddx, or something else.) The >>> different sizes are handled by not exposing ARB_fbo. However the rest >>> of the cases remain. >>> >>> Now that I kinda understand how things are structured, I was thinking >>> of doing the following: >>> >>> When rendering (i.e. draw_vbo & co) and the fbo has changed (and has >>> on...
2014 May 21
0
[Mesa-dev] RFC: Fixing nv30 fbo attachments
...he same. (Whether a surface is linear or not is _generally_ >>>>> dictated by its w/h, but not always -- POT textures can sometimes end >>>>> up allocated linearly by e.g. the ddx, or something else.) The >>>>> different sizes are handled by not exposing ARB_fbo. However the rest >>>>> of the cases remain. >>>>> >>>>> Now that I kinda understand how things are structured, I was thinking >>>>> of doing the following: >>>>> >>>>> When rendering (i.e. draw_vbo & co)...
2020 May 22
0
Wine release 5.9
...include/dwrite_1.idl: Fix typo in DWRITE_PANOSE_STROKE_VARIATION symbol name. include/dwrite.idl: Fix typo in DWRITE_INFORMATIONAL_STRING_WWS_FAMILY_NAME member name. Brendan Shanks (1): ntdll: Fix length calculation of generated SMBIOS tables. Charles Davis (8): wined3d: Have ARB_fbo imply EXT_packed_depth_stencil. winemac.drv: Use InitOnceExecuteOnce to initialize OpenGL. preloader: Depend on wine_info.plist. d3d11: Implement d3d11_immediate_context_FinishCommandList(). d3d11: Implement d3d11_immediate_context_GetContextFlags(). wined3d: Introduce...