search for: arb_explicit_attrib_location

Displaying 2 results from an estimated 2 matches for "arb_explicit_attrib_location".

2016 Jun 10
0
Wine release 1.9.12
...: Make SetWindowLongW hotpatchable. Julian Rüger (1): po: Update German translation. Józef Kucia (38): wined3d: Use pure integer vertex attributes for SM4+ shaders. d3d11/tests: Add test for input assembler. d3d10core/tests: Add test for input assembler. wined3d: Add ARB_explicit_attrib_location extension. wined3d: Use ARB_explicit_attrib_location to pre-assign vertex attribute locations. wined3d: Add support for NULL sampler. wined3d: Implement index buffer offset. d3d11: Set blend states only when blending is enabled. d3d11/tests: Add test for NULL sampler....
2017 Apr 13
0
Wine release 2.6
...4_c instruction. wined3d: Support SM5 variant of gather4. wined3d: Implement SM5 gather4_po instruction. wined3d: Implement SM4 retc instruction. wined3d: Fix atomics for raw thread group shared memory. d3d11/tests: Add test for gather4 instructions. wined3d: Use ARB_explicit_attrib_location for fragment shader outputs. wined3d: Explicitly bind frag data location for fragment shader outputs. wined3d: Use GLSL 1.30 for all shaders if available. wined3d: Avoid using deprecated built-in shader inputs/outputs. wined3d: Avoid using deprecated gl_ClipVertex. win...