Displaying 2 results from an estimated 2 matches for "arb_explicit_attrib_loc".
2016 Jun 10
0
Wine release 1.9.12
...: Make SetWindowLongW hotpatchable.
Julian Rüger (1):
po: Update German translation.
Józef Kucia (38):
wined3d: Use pure integer vertex attributes for SM4+ shaders.
d3d11/tests: Add test for input assembler.
d3d10core/tests: Add test for input assembler.
wined3d: Add ARB_explicit_attrib_location extension.
wined3d: Use ARB_explicit_attrib_location to pre-assign vertex attribute locations.
wined3d: Add support for NULL sampler.
wined3d: Implement index buffer offset.
d3d11: Set blend states only when blending is enabled.
d3d11/tests: Add test for NULL samp...
2017 Apr 13
0
Wine release 2.6
...4_c instruction.
wined3d: Support SM5 variant of gather4.
wined3d: Implement SM5 gather4_po instruction.
wined3d: Implement SM4 retc instruction.
wined3d: Fix atomics for raw thread group shared memory.
d3d11/tests: Add test for gather4 instructions.
wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.
wined3d: Explicitly bind frag data location for fragment shader outputs.
wined3d: Use GLSL 1.30 for all shaders if available.
wined3d: Avoid using deprecated built-in shader inputs/outputs.
wined3d: Avoid using deprecated gl_ClipVertex....