search for: arb_depth_texture

Displaying 7 results from an estimated 7 matches for "arb_depth_texture".

2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
Hello, I've been tracking down a regression in fbo-generatemipmap-formats with ARB_depth_texture on nouveau (nv50 and nvc0 are affected) since http://cgit.freedesktop.org/mesa/mesa/commit/?id=0a1479c829ed34a65e60c6619a8164e1b079aaee FTR, the test I'm running is: bin/fbo-generatemipmap-formats GL_ARB_depth_texture -fbo -auto Looking at the displayed output (without -fbo -auto), it looks...
2015 Jun 12
0
Wine release 1.7.45
...es before sending a message 21579 Multiple applications crash with builtin RichEdit (text host window/gui control methods must not be called during CreateTextServices)(Yahoo Messenger 10, BSSB-Win, ICQ 6,7,8) 21708 d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture 23174 Fallout 3: Diologue and Video/sound issues 23997 Gridrunner Revolution: doesn't render certain objects in-game 24033 StarCraft2 bad physics issue on non-flat landscape parts that is unrelated to the physics 24299 Starcraft 2: Custom maps with dialog labels using style "AB...
2013 Sep 27
0
Wine release 1.7.3
...void CONST. wined3d: Introduce a separate function for updating the viewport and scissor rects. wined3d: Copy some missing fields to the new swapchain desc in wined3d_device_reset(). d3drm: Avoid VOID. ddraw: Avoid VOID. wined3d: Add fallback depth format info for when ARB_depth_texture is not available. wined3d: Get rid of the broken render target check for surface_blt_special(). wined3d: Get rid of clearing the texture bindings in state_init_default(). d3dx9: Get rid of the ID3DXLineImpl typedef. d3dx9: Get rid of the ID3DXMeshImpl typedef. wined3d:...
2013 Nov 15
0
Wine release 1.6.1
...ed3d: Store the original display mode in the swapchain. wined3d: Get rid of the render target / overlay check in wined3d_surface_flip(). wined3d: Return 1 instead of 0 for max_vertex_blend_matrices in glsl_vertex_pipe_vp_get_caps(). wined3d: Add fallback depth format info for when ARB_depth_texture is not available. wined3d: Don't bother downloading buffer contents on destruction. wined3d: Only set fragment pipe uniforms if they're needed by the shader. wined3d: Just update a range of constants in walk_constant_heap(). wined3d: Avoid some redundant state_pscale...
2015 Oct 30
0
Wine release 1.7.54
...ver: Remove unused device manager argument from set_irp_result call. combase: Implement WindowsConcatString. combase/tests: Add tests for WindowsConcatString. server: Add a missing grab_object in cgwe_enum. Stefan D?singer (2): wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported. wined3d: Prepare GL resources before calling context_apply_fbo_state. Stefan Leichter (1): wimgapi: Add new stub dll. Thomas Faber (2): shdocvw: Add missing parameter to RunInstallUninstallStubs2. wldap32: Add missing const to ldap_init definitions. Thomas P...
2009 Jun 05
0
Wine release 1.1.23
...re applied. wined3d: Add a proper enum value for "no extension". wined3d: Check the result from wine_rb_get() before using it in WINE_RB_ENTRY_VALUE. wined3d: Don't use the vertex/pixel shader when we're not supposed to. wined3d: Add extension detection for ARB_depth_texture. wined3d: Add extension detection to the GL format template table. wined3d: Set texture filtering to NEAREST in check_fbo_compat(). wined3d: Check FBO compatibility on all formats with a GL format. wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable....
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance