Displaying 7 results from an estimated 7 matches for "arb_depth_texture".
2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
Hello,
I've been tracking down a regression in fbo-generatemipmap-formats
with ARB_depth_texture on nouveau (nv50 and nvc0 are affected) since
http://cgit.freedesktop.org/mesa/mesa/commit/?id=0a1479c829ed34a65e60c6619a8164e1b079aaee
FTR, the test I'm running is:
bin/fbo-generatemipmap-formats GL_ARB_depth_texture -fbo -auto
Looking at the displayed output (without -fbo -auto), it looks...
2015 Jun 12
0
Wine release 1.7.45
...es before sending a message
21579 Multiple applications crash with builtin RichEdit (text host window/gui control methods must not be called during CreateTextServices)(Yahoo Messenger 10, BSSB-Win, ICQ 6,7,8)
21708 d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture
23174 Fallout 3: Diologue and Video/sound issues
23997 Gridrunner Revolution: doesn't render certain objects in-game
24033 StarCraft2 bad physics issue on non-flat landscape parts that is unrelated to the physics
24299 Starcraft 2: Custom maps with dialog labels using style "AB...
2013 Sep 27
0
Wine release 1.7.3
...void CONST.
wined3d: Introduce a separate function for updating the viewport and scissor rects.
wined3d: Copy some missing fields to the new swapchain desc in wined3d_device_reset().
d3drm: Avoid VOID.
ddraw: Avoid VOID.
wined3d: Add fallback depth format info for when ARB_depth_texture is not available.
wined3d: Get rid of the broken render target check for surface_blt_special().
wined3d: Get rid of clearing the texture bindings in state_init_default().
d3dx9: Get rid of the ID3DXLineImpl typedef.
d3dx9: Get rid of the ID3DXMeshImpl typedef.
wined3d:...
2013 Nov 15
0
Wine release 1.6.1
...ed3d: Store the original display mode in the swapchain.
wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
wined3d: Return 1 instead of 0 for max_vertex_blend_matrices in glsl_vertex_pipe_vp_get_caps().
wined3d: Add fallback depth format info for when ARB_depth_texture is not available.
wined3d: Don't bother downloading buffer contents on destruction.
wined3d: Only set fragment pipe uniforms if they're needed by the shader.
wined3d: Just update a range of constants in walk_constant_heap().
wined3d: Avoid some redundant state_pscale...
2015 Oct 30
0
Wine release 1.7.54
...ver: Remove unused device manager argument from set_irp_result call.
combase: Implement WindowsConcatString.
combase/tests: Add tests for WindowsConcatString.
server: Add a missing grab_object in cgwe_enum.
Stefan D?singer (2):
wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
wined3d: Prepare GL resources before calling context_apply_fbo_state.
Stefan Leichter (1):
wimgapi: Add new stub dll.
Thomas Faber (2):
shdocvw: Add missing parameter to RunInstallUninstallStubs2.
wldap32: Add missing const to ldap_init definitions.
Thomas P...
2009 Jun 05
0
Wine release 1.1.23
...re applied.
wined3d: Add a proper enum value for "no extension".
wined3d: Check the result from wine_rb_get() before using it in WINE_RB_ENTRY_VALUE.
wined3d: Don't use the vertex/pixel shader when we're not supposed to.
wined3d: Add extension detection for ARB_depth_texture.
wined3d: Add extension detection to the GL format template table.
wined3d: Set texture filtering to NEAREST in check_fbo_compat().
wined3d: Check FBO compatibility on all formats with a GL format.
wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable....
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance