Displaying 6 results from an estimated 6 matches for "arb_depth_clamp".
2010 Jun 06
1
Anarchy Online
...n't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x147858): Stub!
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clippin...
2011 Jun 19
1
Evil Genius Crashes unexpectedly
...ed crashes, but it sounds like these are related to the game autosaving, and I turned off my autosaving yet this persists. Here's what my terminal (The first bit repeated for a much longer time, but I figured you'd get the point) reads:
Code:
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3DSWAPEFFECT_FLIP
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping disabled, but ARB_depth_clamp isn't supported.
fixme:d3d:state_clipping Clipping d...
2010 Mar 28
15
frame/graphics lag in microsoft Freelancer
Huhu,
I installed MS Freelancer via PlayOnLinux, but I have some graphics lags ingame/the game was redicoulus slow, I also wasn't really able to start a new game since the game hang up (kinda. It just didn't wanted to finish loading)
One idea of me would be that it still runs in DX mode, how can I change it to OpenGL?
On a side note, I have enough ressources to run the game at windows.
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
2009 Sep 02
0
Wine release 1.1.29
...d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
dxdiag: Make the "cmdline" parameter const.
d3d8: Remove trailing spaces.
d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.
d3d10: Add the ID3D10EffectShaderVariable interface.
wined3d: Add support for ARB_depth_clamp.
wined3d: Only warn about using Lod sample functions in fragment shaders is ARB_shader_texture_lod isn't supported.
ddraw: Remove trailing spaces.
d3d10: Add the ID3D10EffectBlendVariable interface.
d3d10: Add the ID3D10EffectDepthStencilVariable interface.
wined3d...
2010 Feb 05
0
Wine release 1.1.38
...rid of some unnecessary casts to specific shader types.
wined3d: Add support for ARB_sync.
wined3d: Add an ARB_sync implementation of event queries.
wined3d: Add support for ARB_vertex_array_bgra.
wined3d: Move some macros to directx.c.
wined3d: Add a FIXME for missing ARB_depth_clamp support.
d3d9: Add depth clamp tests.
d3d8: Add depth clamp tests.
ddraw: Add depth clamp tests.
wined3d: Get rid of the depth range hack.
wined3d: Just use the GL 1.1 texture format constants.
wined3d: Trace the GLSL version string.
wined3d: Ensure draw or...