Displaying 7 results from an estimated 7 matches for "arb_cull_distance".
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...;> This patch series adds the needed support for this extension to the various
>> parts of mesa to finally enable it for nvc0.
>>
>> Dave Airlie (1):
>> glsl: lower cull_distance into cull_distance_mesa
>>
>> Tobias Klausmann (10):
>> glapi: add GL_ARB_cull_distance
>> mesa/main: add support for GL_ARB_cull_distance
>> mesa/prog: Add varyings for arb_cull_distance
>> mesa/st: add support for GL_ARB_cull_distance
>> glsl: Add a helper to see if an array was unsize in the shader
>> glsl: Add arb_cull_distance support...
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
..."be larger than gl_MaxClipDistances (%u)",
> state->Const.MaxClipPlanes);
> + } else if (strcmp("gl_CullDistance", name) == 0
> + && size > state->Const.MaxClipPlanes) {
> + /* From the ARB_cull_distance spec:
> + *
> + * "The gl_CullDistance array is predeclared as unsized and
> + * must be sized by the shader either redeclaring it with
> + * a size or indexing it only with integral constant
> + * expressions. The size determines the num...
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
...gt;>>> various
>>>> parts of mesa to finally enable it for nvc0.
>>>>
>>>> Dave Airlie (1):
>>>> glsl: lower cull_distance into cull_distance_mesa
>>>>
>>>> Tobias Klausmann (10):
>>>> glapi: add GL_ARB_cull_distance
>>>> mesa/main: add support for GL_ARB_cull_distance
>>>> mesa/prog: Add varyings for arb_cull_distance
>>>> mesa/st: add support for GL_ARB_cull_distance
>>>> glsl: Add a helper to see if an array was unsize in the shader
>>>...
2015 May 25
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
> It's the same on Radeon. There are 2x ClipOrCullDistance output
> vectors and a mask saying it should clip or cull or do nothing.
>
> Marek
>
My thinking was gallium should have a single semantic and a mask in
the shader definition maybe.
though it doesn't solve the does nvidia do the right thing with
2015 May 27
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 27.05.2015 18:28, Marek Olšák wrote:
> Another thing to consider is linking shaders that occur before the
> rasterizer (e.g. any two shaders from VS->TCS->TES->GS). The maximum
> number of written distances is still 8, but what happens if VS writes
> 1x clip and 7x cull and GS reads 8x clip and no cull?
i think this should be rejected anyway (in the glsl?!), constraining
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance
glsl: Add a helper to see if an array was unsize in the shader
glsl: Add arb_cull_distance support
i965: rename UsesClipDistanceOut to UsesClipCull...
2015 May 25
4
[RFC PATCH 00/11] Implement ARB_cull_distance
On Mon, May 25, 2015 at 9:40 AM, Tobias Klausmann
<tobias.johannes.klausmann at mni.thm.de> wrote:
>
> On 25.05.2015 07:17, Dave Airlie wrote:
>>
>> On 25 May 2015 at 08:11, Marek Olšák <maraeo at gmail.com> wrote:
>>>
>>> It's the same on Radeon. There are 2x ClipOrCullDistance output
>>> vectors and a mask saying it should clip or cull