search for: arb_clip_control

Displaying 5 results from an estimated 5 matches for "arb_clip_control".

2016 Oct 14
0
Wine release 1.9.21
...(20): wined3d: Add ARB_fragment_coord_conventions extension. wined3d: Avoid vpos fixups when ARB_fragment_coord_conventions is supported. wined3d: Add core version of the functions introduced by EXT_draw_buffers2. wined3d: Add ARB_viewport_array extension. wined3d: Add ARB_clip_control extension. wined3d: Use ARB_clip_control to avoid vertex position fixups. wined3d: Slightly offset the viewport in the ARB_clip_control case. wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used. wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR o...
2017 Jan 24
0
Wine release 2.0
...vels are supported. - Retrieving a GDI device context from DXGI surfaces is implemented. This is used for rendering to DXGI surfaces using GDI. - More DXGI swapchain methods are implemented, particularly those relating to switching display modes and switching to and from fullscreen. - When ARB_clip_control and ARB_viewport_array are both supported, position fixups are slightly more efficient. - The APPLE_client_storage extension is no longer used. It caused more problems than it solved. - New HKCU\Software\Wine\Direct3D registry keys: - "CheckFloatConstants" (REG_SZ). Setting th...
2017 May 12
0
Wine release 2.8
..._GetDevice(). amstream: Fix compilation on systems that don't support nameless unions. ipconfig: Fix compilation on systems that don't support nameless unions. dmusic: Fix compilation on systems that don't support nameless structs or unions. wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets. wined3d: Implement floating-point viewports. d3d11/tests: Add test for fractional viewports. wined3d: Make "value" optional in wined3d_device_get_predication(). wined3d: Add "parent_ops" for...
2017 May 26
0
Wine release 2.9
...Make "offsets" optional in d3d11_immediate_context_SOSetTargets(). wined3d: Handle tessellation shaders registers. wined3d: Generate code for domain shaders. d3d11/tests: Port test_clear_state() from d3d10core. wined3d: Invalidate domain shader state regardless of ARB_clip_control support. wined3d: Fill whole structure in find_ds_compile_args(). wined3d: Handle dcl_output_control_point_count instruction. wined3d: Generate rasterizer setup in domain shaders only when necessary. wined3d: Fix tracing of continuec instruction. d3d10core/tests: Strip...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance