Displaying 5 results from an estimated 5 matches for "arb_clip_control".
2016 Oct 14
0
Wine release 1.9.21
...(20):
wined3d: Add ARB_fragment_coord_conventions extension.
wined3d: Avoid vpos fixups when ARB_fragment_coord_conventions is supported.
wined3d: Add core version of the functions introduced by EXT_draw_buffers2.
wined3d: Add ARB_viewport_array extension.
wined3d: Add ARB_clip_control extension.
wined3d: Use ARB_clip_control to avoid vertex position fixups.
wined3d: Slightly offset the viewport in the ARB_clip_control case.
wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used.
wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR o...
2017 Jan 24
0
Wine release 2.0
...vels are supported.
- Retrieving a GDI device context from DXGI surfaces is
implemented. This is used for rendering to DXGI surfaces using GDI.
- More DXGI swapchain methods are implemented, particularly those
relating to switching display modes and switching to and from
fullscreen.
- When ARB_clip_control and ARB_viewport_array are both supported,
position fixups are slightly more efficient.
- The APPLE_client_storage extension is no longer used. It caused more
problems than it solved.
- New HKCU\Software\Wine\Direct3D registry keys:
- "CheckFloatConstants" (REG_SZ).
Setting th...
2017 May 12
0
Wine release 2.8
..._GetDevice().
amstream: Fix compilation on systems that don't support nameless unions.
ipconfig: Fix compilation on systems that don't support nameless unions.
dmusic: Fix compilation on systems that don't support nameless structs or unions.
wined3d: Disable only ARB_clip_control when ARB_viewport_array cannot be used for pixel center offsets.
wined3d: Implement floating-point viewports.
d3d11/tests: Add test for fractional viewports.
wined3d: Make "value" optional in wined3d_device_get_predication().
wined3d: Add "parent_ops" for...
2017 May 26
0
Wine release 2.9
...Make "offsets" optional in d3d11_immediate_context_SOSetTargets().
wined3d: Handle tessellation shaders registers.
wined3d: Generate code for domain shaders.
d3d11/tests: Port test_clear_state() from d3d10core.
wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
wined3d: Fill whole structure in find_ds_compile_args().
wined3d: Handle dcl_output_control_point_count instruction.
wined3d: Generate rasterizer setup in domain shaders only when necessary.
wined3d: Fix tracing of continuec instruction.
d3d10core/tests: Strip...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance