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2014 Jul 10
3
[PATCH 0/3] nvc0: ARB_(multi_)draw_indirect support
The main patches are from Christoph. Unfortunately they're a little beyond my understanding of all the vertex-related details, but they generally seemed fine. I'm just going to push these unless someone steps up to review them. Christoph Bumiller (2): nvc0: add support for indirect drawing nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS Ilia Mirkin (1): nouveau: check if
2015 Mar 06
0
Wine release 1.7.38
...core profile contexts too. opengl32: Return a NULL pointer for functions requiring unsupported or disabled extensions. d3d8/tests: Move a Present out of the loops in fog_with_shader_test(). wined3d: Use the core version of the INCR_WRAP and DECR_WRAP tokens. wined3d: Remove ARB_/EXT_TEXTURE_ENV_ADD. wined3d: Remove an obsolete comment. wined3d: Drop a few unnecessary &x[0]. wined3d: Add a couple checkGLcall() in surface_prepare_rb(). wined3d: Drop redundant check for instanced rendering from drawStridedFast. d3d9: Pack structures to 4-byte...