Displaying 3 results from an estimated 3 matches for "apply_draw_buffer".
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
...e this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer(GL_BACK) @ surface.c / 1363
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffers() @ context.c / 1464
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffers() @ context.c /...
2008 Dec 09
4
Civilization IV refuses to run, also Morrowind problems
Hi,
I just tried to install Civ4 1.74 according to the notes on its appdb page (using the new 1.1.10 Debian 5.0 packages), but whenever I try to run the game, I get this:
matt at hayashi:~/.wine/drive_c/Program Files/Firaxis Games/Sid Meier's Civilization 4$ wine Civilization4.exe
fixme:service:QueryServiceObjectSecurity 0x141140 4 0x141828 0 0x32ef30 - semi-stub
2008 Oct 24
0
Wine release 1.1.7
...shader).
wined3d: Simplify texture target handling in surface_blt_to_drawable().
wined3d: Handle offscreen rendering a bit nicer in surface_blt_to_drawable().
wined3d: The container is always non-NULL if GetContainer() succeeds.
wined3d: Remove a redundant local variable in apply_draw_buffer().
wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states.
d3d10: Create an importlib.
dxguid: Add d3d10 GUIDs.
dxgi: Add the IDXGIObject interface.
dxgi: Add the IDXGIDeviceSubObject interface.
dxgi: Add the IDXGISurfac...