Displaying 4 results from an estimated 4 matches for "amdgpu_dm_encoder_destroy".
2018 Sep 18
1
[PATCH 6/6] drm/amdgpu/dm/mst: Use drm_dp_mst_connector_atomic_check()
...t;mst_mgr);
+}
+
static const struct drm_connector_helper_funcs dm_dp_mst_connector_helper_funcs = {
.get_modes = dm_dp_mst_get_modes,
.mode_valid = amdgpu_dm_connector_mode_valid,
.best_encoder = dm_mst_best_encoder,
+ .atomic_check = amdgpu_dm_mst_connector_atomic_check,
};
static void amdgpu_dm_encoder_destroy(struct drm_encoder *encoder)
--
2.17.1
2018 Sep 19
0
[PATCH v2 6/6] drm/amdgpu/dm/mst: Use drm_dp_mst_connector_atomic_check()
...t;mst_mgr);
+}
+
static const struct drm_connector_helper_funcs dm_dp_mst_connector_helper_funcs = {
.get_modes = dm_dp_mst_get_modes,
.mode_valid = amdgpu_dm_connector_mode_valid,
.best_encoder = dm_mst_best_encoder,
+ .atomic_check = amdgpu_dm_mst_connector_atomic_check,
};
static void amdgpu_dm_encoder_destroy(struct drm_encoder *encoder)
--
2.17.1
2019 Oct 22
0
[PATCH v5 06/14] drm/dp_mst: Protect drm_dp_mst_port members with locking
...+ aconnector->port);
+}
+
static const struct drm_connector_helper_funcs dm_dp_mst_connector_helper_funcs = {
.get_modes = dm_dp_mst_get_modes,
.mode_valid = amdgpu_dm_connector_mode_valid,
.best_encoder = dm_mst_best_encoder,
+ .detect_ctx = dm_dp_mst_detect,
};
static void amdgpu_dm_encoder_destroy(struct drm_encoder *encoder)
diff --git a/drivers/gpu/drm/drm_dp_mst_topology.c b/drivers/gpu/drm/drm_dp_mst_topology.c
index 11d842f0bff5..7bf4db91ff90 100644
--- a/drivers/gpu/drm/drm_dp_mst_topology.c
+++ b/drivers/gpu/drm/drm_dp_mst_topology.c
@@ -1905,6 +1905,78 @@ void drm_dp_mst_connector_ea...
2019 Oct 22
17
[PATCH v5 00/14] DP MST Refactors + debugging tools + suspend/resume reprobing
This is the final portion of the large series for adding MST
suspend/resume reprobing that I've been working on for quite a while
now. In addition, I:
* Refactored and cleaned up any code I ended up digging through in the
process of understanding how some parts of these helpers worked.
* Added some debugging tools along the way that I ended up needing to
figure out some issues in my own