search for: amdgpu_connector_add

Displaying 4 results from an estimated 4 matches for "amdgpu_connector_add".

2019 Sep 13
1
[PATCH v2 23/27] drm/amdgpu: Iterate through DRM connectors correctly
...} > } > } > + drm_connector_list_iter_end(&iter); > } > } > } > @@ -1501,6 +1506,7 @@ amdgpu_connector_add(struct amdgpu_device *adev, > { > struct drm_device *dev = adev->ddev; > struct drm_connector *connector; > + struct drm_connector_list_iter iter; > struct amdgpu_connector *amdgpu_connector; > struct amdgpu_connector_atom_dig *amdgpu_dig_...
2019 Sep 03
0
[PATCH v2 23/27] drm/amdgpu: Iterate through DRM connectors correctly
...ist_connector) continue; list_amdgpu_connector = to_amdgpu_connector(list_connector); @@ -1040,6 +1044,7 @@ amdgpu_connector_dvi_detect(struct drm_connector *connector, bool force) } } } + drm_connector_list_iter_end(&iter); } } } @@ -1501,6 +1506,7 @@ amdgpu_connector_add(struct amdgpu_device *adev, { struct drm_device *dev = adev->ddev; struct drm_connector *connector; + struct drm_connector_list_iter iter; struct amdgpu_connector *amdgpu_connector; struct amdgpu_connector_atom_dig *amdgpu_dig_connector; struct drm_encoder *encoder; @@ -1515,10 +1521,...
2019 Sep 03
50
[PATCH v2 00/27] DP MST Refactors + debugging tools + suspend/resume reprobing
This is the large series for adding MST suspend/resume reprobing that I've been working on for quite a while now. In addition, I: - Refactored and cleaned up any code I ended up digging through in the process of understanding how some parts of these helpers worked. - Added some debugging tools along the way that I ended up needing to figure out some issues in my own code Note that
2019 Oct 22
17
[PATCH v5 00/14] DP MST Refactors + debugging tools + suspend/resume reprobing
This is the final portion of the large series for adding MST suspend/resume reprobing that I've been working on for quite a while now. In addition, I: * Refactored and cleaned up any code I ended up digging through in the process of understanding how some parts of these helpers worked. * Added some debugging tools along the way that I ended up needing to figure out some issues in my own