Displaying 9 results from an estimated 9 matches for "alwaysoffscreen".
2011 Sep 04
1
What are these "wine settings"??
Hi,
I'm trying to play Deus Ex: Human Revolution (http://appdb.winehq.org/objectManager.php?sClass=version&iId=24271).
On this page, it says to enable the wine settings "AlwaysOffScreen", "UseGLSL", "StrictDrawOrdering", etc. What does this mean? I don't see these in winecfg, I can't find them in the registry, so where do I set them??
Thanks,
Jay[/url]
2011 Nov 21
6
Gothic 3 - problem with start menu
Greetings,
once there was a time when Gothic 3 ran poorly on wine but had no
difficulties with displaying the start menu. Now, with a fresh ~/.wine,
the trailers behave nicely but when it comes to the start menu, it is
not displayed.
A significant error line regarding this is:
fixme:d3dx:ID3DXFontImpl_DrawTextW (0x394fd18)->(0x39ce150, L"Neues
Spiel", -1, 0x32e078, 5, 0xff000000):
2012 Feb 20
4
Workarounds for Splinter Cell: Conviction
...steps.
5. Run winecfg so it can update your settings and you can review yours. (Note: I have set my global windows version to win2003. Just saying that here in case it might be important. Haven't tested it with any other version.)
6. run regedit and set the following Direct3D settings:
"AlwaysOffScreen" "enabled"
"StrictDrawOrdering" "enabled"
The game runs fine without these, but some gfx glitches occur when these settings are not enabled, most notable is the volumetric fog toggling on/off randomly as well as light reflected off glass seems to be buggy too.
7...
2018 Jan 18
0
Wine release 3.0
...multi-threaded command stream feature.
- "OffscreenRenderingMode"
The "fbo" setting is the only remaining supported value. The
"backbuffer" setting, while still available, is no longer supported.
- Removed HKCU\Software\Wine\Direct3D registry keys:
- "AlwaysOffscreen"
This is always enabled in this release.
- "MultiSampling"
Use the "SampleCount" (REG_DWORD) setting to force a specific
multi-sample anti-aliasing sample count for swapchain render targets
instead.
*** Graphics
- Drawing outlines of Direct2D geometry o...
2016 Nov 25
0
Wine release 1.9.24
...4R4G4B4 to D3DKMTCreateDCFromMemory().
wined3d: Support wined3d_texture_get_dc() on WINED3DFMT_B4G4R4A4_UNORM and WINED3DFMT_B4G4R4X4_UNORM textures.
wined3d: Disable GL_TEXTURE_2D again in check_filter().
wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled.
wined3d: Properly check for the required extensions before selecting the GLSL FFP implementations.
wined3d: Don't require the ARB program shader backend for the ARB fragment program FFP implementation.
wined3d: Prefer shader backends that support both vertex...
2013 Jul 18
0
Wine release 1.6
...and "MaxShaderModelPS" (DWORD) settings. These allow
limiting the maximum supported shader model version. Setting these to 0
disables support for the corresponding shader type, like "VertexShaderMode"
and "PixelShaderMode" did.
- The default value for the "AlwaysOffscreen" setting under
HKCU\Software\Wine\Direct3D is "enabled". It can still be disabled
by setting it to "disabled".
*** Known issues
- The addition of DirectWrite causes Steam to be unable to display
text. This can be fixed either by setting dwrite.dll to disabled for...
2012 Mar 07
0
Wine release 1.4
...\Software\Wine\Drivers\Audio key like in
previous versions. It is recommended to delete this key entirely to
enable the auto-detection.
- Multisample anti-aliasing can be disabled by setting "Multisampling"
to "disabled" under HKCU\Software\Wine\Direct3D.
- Setting "AlwaysOffscreen" to "enabled" under
HKCU\Software\Wine\Direct3D simplifies sharing depth / stencil
surfaces between on-screen and off-screen render targets in
WineD3D. This will likely become the default for the next release.
- The DirectDraw renderer can be switched back to the old GDI mode...
2012 Jul 31
0
Wine release 1.5.10
...ement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
ddraw: Implement ddraw7_GetVerticalBlankStatus() on top of wined3d_get_adapter_raster_status().
wined3d: Fix the draw buffer limit calculation.
wined3d: Disable the X11 / GL lock.
wined3d: Enable "AlwaysOffscreen" by default.
wined3d: Get rid of some unused PCI IDs.
wined3d: Convert some uppercase hex constants to lowercase.
d3d10/tests: Add a test for default state values.
d3d10: Add support for parsing rasterizer states.
d3d10: Implement d3d10_effect_rasterizer_variable_...
2017 Feb 03
0
Wine release 2.1
...nGW.
wbemprox: Add a partial implementation of Win32_IP4RouteTable.
Henri Verbeet (35):
wined3d: Get rid of a superfluous floatBitsToUint() in shader_glsl_texkill().
wined3d: Use the depth/stencil view to acquire a context for depth-only draws.
wined3d: Get rid of the "AlwaysOffscreen" setting.
wined3d: Get rid of surface_load_ds_location().
ddraw: Kill stray tabs.
wined3d: Simplify shader_glsl_load_np2fixup_constants().
wined3d: Get rid of the "ds_current_size" field from struct wined3d_surface.
wined3d: Get rid of surface_modify_ds_...