search for: alpha_test

Displaying 5 results from an estimated 5 matches for "alpha_test".

2014 Apr 18
0
Wine release 1.7.17
...d3d9/tests: Use a separate device for float_texture_test(). d3d9/tests: Use a separate device for release_buffer_test(). d3d9/tests: Use a separate device for srgbtexture_test(). d3d9/tests: Use a separate device for shademode_test(). d3d9/tests: Use a separate device for alpha_test(). d3d9/tests: Use a separate device for ds_size_test(). d3d9/tests: Use a separate device for offscreen_test(). d3d9/tests: Use a separate device for maxmip_test(). d3d9/tests: Use a separate device for z_range_test(). d3d9/tests: Use a separate device for test_cube_w...
2009 Jan 02
0
Wine release 1.1.12
...o setupapi. oleacc: Fix LresultFromObject return type. oleacc: Add stub for AccessibleObjectFromPoint. Rico Sch?ller (4): wined3d: Fix compilation for Windows build. d3d9/tests: Don't create a Null-shader in d3d9, it will crash. ddraw/tests: Fis some ok() lines in alpha_test(). ddraw/tests: Fix alpha_test and offscreen_test on geforce 8800 on XP. Rob Shearman (18): mshtml: Check for the container's doc being NULL in nsTooltipListener_OnShowTooltip and nsTooltipListener_OnHideTooltip. widl: Structures and arrays with pointers should be complex whe...
2014 Nov 28
0
Wine release 1.7.32
...TouchWindow. Henri Verbeet (5): d3d9: Remove some incorrect constants from d3d9types.h. d2d1: Implement d2d_solid_color_brush_GetOpacity(). wined3d: Explicitly convert the condition to bool shader_glsl_if(). wined3d: Recognize the SM4 uge opcode. d3d10core/tests: Port alpha_test() to d3d10core. Jacek Caban (24): mshtml: Added IHTMLStyleSheet::cssText property partial implementation. mshtml: Added IHTMLStyleSheet::cssText tests. mshtml: Added support for IHTMLFrameBase::put_src call on detached element. mshtml: Added IHTMLFrameBase::get_src implemen...
2008 Jun 27
0
Wine release 1.1.0
...th formats like any other format in CheckDeviceFormat. wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT_D24X8. wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F. wined3d: Half float formats need ARB_TEXTURE_FLOAT as well. d3d8: Use color_match() in alpha_test(). d3d9: Use color_match() in alpha_test(). wined3d: Explicitly enable depth buffer writing in depth_blt(). d3d9: Use color_match() in fog_with_shader_test(). d3d: Allow more imprecision in the texop test. d3d9: Unset the pixel shader at the end of cnd_test(). wi...
2017 Mar 31
0
Wine release 2.5
...t cache parameter to GPOS_apply_MarkToBase() const. usp10: Make the script cache parameter to get_opentype_script() const. usp10: Avoid LPOUTLINETEXTMETRICW. wined3d: Inline surface_blt_to_drawable() into ffp_blit_blit_surface(). wined3d: Get rid of the (now) redundant "alpha_test" parameter to surface_blt_to_drawable(). wined3d: Use blit_shader.blit_surface() in surface_blt_to_drawable(). wined3d: Merge surface_blt_to_drawable() into surface_load_drawable(). wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer(). wordpad:...