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2011 Oct 25
2
Need help with modifying Wine memory allocation in NTDLL
Greetings! We are building a project in which we need Wine to allocate its memory in a shared memory that would be accessible to our custom sub-processes. We use Wine to run Unity3D. So far so good. Now, the idea is to run 3 independent sub-processes, each with its own graphical context (one per GPU on a 3 GPU machine), which would need to have access to client-side buffers (indices, normals,