Displaying 1 result from an estimated 1 matches for "al_playing".
2006 Jan 17
1
How to loop a Vobis sound ?
...fault position
// initial listener's position is (0,0,0)
// default AL_REFERENCE_DISTANCE = 1
ALfloat pos[3] = {0, 0, -1};
this->SetPosition (pos);
}
Source::~Source ()
{
Release ();
}
void Source::SetCurrentBuffer (Buffer *pBuf)
{
// For a source in the AL_PLAYING or AL_PAUSED state, setting AL_BUFFER will
// result in the AL_INVALID_OPERATION error state being set. AL_BUFFER can be
// applied only to sources in the AL_INITIAL and AL_STOPPED states.
// NULL, release the current buffer queue on a source
if (!pBuf)
alSourcei (m_id, AL_BU...