search for: aijingsun6

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2020 May 21
0
Random decoder error/exception
...with a centralized server (dedicated) architecture, using C# (dedicated server is a .net core app while for the client i'm using C# to script the game engine Unity3D). For the encoding/decoding part i'm using NSpeex, the c# wrapper for Unity of the Speex.dll library (https://github.com/aijingsun6/NSpeex) Basically, it works like this: - Client records from the microphone/soundcard PCM samples and put them in chunks of X samples each. - These chunks are then passed to the encoder, when one chuck has been encoded (async on another thread) a callback is received and the compressed <by...