Displaying 1 result from an estimated 1 matches for "aijingsun6".
2020 May 21
0
Random decoder error/exception
...with a centralized server
(dedicated) architecture, using C# (dedicated server is a .net core app
while for the client i'm using C# to script the game engine Unity3D).
For the encoding/decoding part i'm using NSpeex, the c# wrapper for
Unity of the Speex.dll library (https://github.com/aijingsun6/NSpeex)
Basically, it works like this:
- Client records from the microphone/soundcard PCM samples and put them
in chunks of X samples each.
- These chunks are then passed to the encoder, when one chuck has been
encoded (async on another thread) a callback is received and the
compressed <by...